Published 17:15 IST, February 13th 2024
Gaming suitors have a window in which to pounce
After annual top-line growth of over 20% in 2020, Ampere Analysis says gaming is stagnating.
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Game of two halves. As Covid-19 arrived in United States in early 2020, video game vendor GameStop argued that its stores should remain open as “essential” retail. Though its reasoning rested on its supply of keyboards and or work-from-home equipment, inventive classification contained a hint of truth: millions of consumers were reaching for ir joysticks, supercharging video game sales, development and hiring. But sector’s current funk suggests hype was overblown.
After annual top-line growth of over 20% in 2020, according to Ampere Analysis, gaming is stagnating. Revenues contracted in 2022, and Newzoo estimates industry turned over $184 billion in 2023, up less than 1% on year before. Mobile games, which accounted for much of sector’s recent growth, saw revenue shrink 1.4%. dour mood was accompanied by a seemingly relentless procession of layoffs, from Amazon Games to “Fortnite” maker Epic Games, as it became clear that numbers of profligate gamers implied by previous growth rates simply weren’t re. In UK, revenue from video streaming services – including Netflix, Disney+ and Amazon Prime – eclipsed that of gaming for first time, using figures from ERA tre association.
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Stagnant growth presents a problem for many gaming firms. As gamers rein in spending, relatively more of ir money goes to a few “must-have” franchises like Activision’s “Call of Duty”, Take-Two Interactive Software’s “Grand ft Auto” and Electronic Arts’ “FIFA”, now called “EA Sports FC”. Shares in Take-Two, EA and Japanese giant Nintendo are up on pre-pandemic levels, while smaller rivals like Ubisoft Entertainment, CD Projekt and Sweden’s Embracer have slipped. Embracer, once Europe’s most valuable gaming firm, is in middle of a massive restructuring.
For potential gaming interlopers like Netflix, Walt Disney and Saudi Arabian state-backed Savvy Games, re are reasons to fear charging in too soon. New growth-fuelling innovations don’t look hugely promising: virtual reality remains niche, while cloud gaming is nascent. Artificial intelligence could slash costs in areas from debugging to background art, but Jefferies analysts have cautioned that video game budgets have always increased regardless of ostensibly cost-cutting breakthroughs.
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Still, suitors would also have reasons for cautious optimism. Next year is likely to see consumer spending on gaming hit record highs, buoyed by an improving economy and launch of Take-Two’s “GTA 6”, which TD Cowen said could sell over 40 million copies in its first 12 months. At $70 apiece, that’s almost $3 billion of sales for one game. And likes of Netflix will have noted rival Warner Bros Discovery’s WBD.O huge success with “Hogwarts Legacy”, highest-selling game in U.S. last year. It was me, remarkably, by a studio Disney shut down and WBD later scooped up.
Dealmaking is alrey picking up among unlisted groups. CVC Capital Partners and Haveli Investments on Friday agreed to buy UK-based developer Jagex. Disney itself announced on Wednesday that it would acquire a $1.5 billion minority stake in Epic Games.
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But potential bigger M&A hook-ups with clearer valuations are possible. Enders analysts wrote last month that Disney could be a good fit for $37 billion EA, given EA’s domination of sports-based games and companies’ licensing relationship. While an all-cash deal at a 30% premium would push $200 billion House of Mouse’s net debt to around 4.5 times its likely 2024 EBITDA, it could always offer to pay in shares. Meanwhile, though Ubisoft’s founding Guillemot family has a roughly 20% voting stake and could resist any takeover, $3 billion French group tres at under 4 times forward EBITDA, per LSEG forecasts – around a five-year low. Those with resources and inclination to pounce have plenty on which to train ir sights.
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17:15 IST, February 13th 2024