Published 23:08 IST, November 25th 2019
Jedi: Fallen Order review: Best Star Wars game ever
Fallen Order is the kind of Star Wars game that fans have wanted for a long time. And it’s also the kind of game the franchise needed to get back into the game.
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Respawn Entertainment developed Star Wars Jedi: Fallen Order is a very familiar game. But that’s alright. It borrows small, small things – but ones that make huge impact - from one of best games we’ve played already – some, multiple times - and puts m all toger into one cohesive set-piece that may t necessarily be a masterpiece, but is surely one that should keep Star Wars fans occupied for a while.
Fallen Order is kind of Star Wars game that fans of franchise have wanted for a long time. And it’s also kind of game franchise needed to get back into game, because let’s just face it, re hasn’t been a good Star Wars game in over a decade.
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Story
That it’s a game designed for fans is evident right from get-go. Fallen Order is an action-adventure Star Wars game that puts you in shoes of a “playable” Jedi Padawan called Cal Kestis who’s been in hiding post events of Revenge of Sith, until one fateful night when he’s discovered by Empire – after he uses Force to save a friend slash colleague.
It’s a story fans have heard many, many times. Fans will be aware of its ending too. And yet, Fallen Order is a story worth fighting for
Naturally, Empire dispatches a pair of deadly Inquisitors – Second Sister and Ninth Sister – to hunt him down. Quite expectedly, he's rescued by Resistance - former Jedi Cere Junda and pilot Greez Dritus. Toger, three embark on an “epic” journey that sets m on course to find a hidden list of Force-sensitive children. plan is to rebuild fallen Jedi Order. Even as Cal’s rebuilding himself to become a Jedi.
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It’s a story fans have heard many, many times. Fans will be aware of its ending too. And yet, Fallen Order is a story worth fighting for. It could have been longer. But I am coming into it from Hideo Kojima’s Death Stranding and considering how that’s a 50-hour+ long game, re’s way Fallen Order’s odd 20 hours can fulfil me.
What’s important is, what Fallen Order mans to pull off, inside those seemingly conservative – by today’s standards – 20 hours. It pulls off quite a lot actually – plus, before I forget, Fallen Order is longest Star Wars game ever, in case you were wondering.
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Fallen Order is a Star Wars game through and through, but it’s also an EA game. So, a couple of questions are bound to be asked. I’ll just go ahead and answer m before diving any furr -
- game doesn’t force you into going online - I repeat, Fallen Order is T an online – or a multiplayer - game.
- game doesn’t force you into making any microtransactions to be any better - I repeat, Fallen Order does T have any microtransactions.
Design
w that we have that out of our way, let’s talk design. Fallen Order tries to be as auntic as possible to Star Wars universe. But it never really goes overboard with it. This means, while pros who’ve grown to identify every Star Wars detail down to a T will be well at home here, those t so familiar with Star Wars lore won’t feel alienated at any point of time. It’s a good thing. Fallen Order is a game everyone can enjoy, without scratching ir heads over back stories. Star Wars fans, of course, will be able to enjoy it a little more and that’s obvious - game also rewards m with plenty of ancient history to explore in ir own time, that’s t even a part of main story.
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Fallen Order is a game everyone can enjoy, without scratching ir heads over back stories.
You begin your journey from planet Bracca that reeks of elements from Clone Wars – and of course Great Jedi Purge - and travel to multiple planets, including Kashyyyk and Dathomir. Every planet you come across has its own distinct style and even though much of it remains empty, game’s exploration angle ensures you’re never really bored. This is especially true about planet Zeffo, that’s literally home to an extinct species – and yet, it is most enjoyable of lot. level design here, as well as everything that you’ll do here, will instantly remind you of Tomb Raider, or even Breath of Wild. While its series of interconnected areas, all of which you can’t access since beginning, are inspired from Metroid. Some areas could do with better lighting though.
Fallen Order’s level design won’t wow you way a certain God of War does and that’s alright, for its beauty lies in its sheer simplicity. It’s a game that will test your patience “n” number of times. Case in point -
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- in-game map is bare bones, giving you just in and out points – possibly because re’s fast travel.
- Fallen Order perhaps has one of most frustrating save mechanisms in a game ever.
And yet, chances are, you’ll keep coming back for more. Simply because, re’s something very “satisfying” about playing fantasy of a Jedi and it’s even better when it’s done right. Fallen Order carries its “keeping it simple” mantra in combat as well. re’s t a lot that you can do here, and yet, wielding Jedi’s two biggest hallmark tricks, lightsaber and Force, makes you feel, for lack of a better word, special. It really helps that sound effects – particularly while dueling with lightsabers - compliment your every move.
game does t give you all power right at beginning. Rar you learn things along way. That’s a nice touch that goes well with me of game – Cal has been in hiding and needs to brush up on his skills along way.
Gameplay
Which is where combat becomes crucial. many different worlds of Fallen Order don’t have many NPCs. Mostly, everyone’s an enemy. Luckily, re’s eugh diversity here – from planet distinct creatures to stormtroopers to bosses. Each one has a distinct identity, which means you’ll be fighting each one differently – re were times when I had to run from some of m as well.
Fallen Order has a lot going for itself – auntic setting, compelling story, challenging combat and lots of exploration
Guess what I am trying to say here is that combat in Fallen Order can be challenging for most discerning gamer. You can’t just mishmash your way out of trouble. It’s sort of like Dark Souls in that way. You automatically regenerate from same point if you fall off a cliff or something, but if you’re struck down by an enemy, you’ll respawn from your last check point. This means, you’re t allowed to let your guard down for most part – game keeps you on your feet most of time.
When you’re t fighting, you’re exploring. Both terrain for clues and what have you, as well as characters. re are t many characters in Fallen Order, only important ones. ones that really stay with you longest, even after you’ve finished game, are Cere and your cute Android buddy, “BD-1.” t Cal – he's just okay. Which is weird because well, you’re playing him in game. Maybe, had re been a dark side version of him that you could also play alternatively, things would be different, I am t so sure. For me, Cere’s “dark” story and BD-1's playful beeps and boops, were game’s highlights.
Should you play it?
Fallen Order is by means perfect – on surface and below it. I have had mir stutters all along way while playing game on PS4. game could do with shorter load times too. Maybe a little more customization. Maybe a more thought-out way to fuel up your Force meter – remember, Force is t a power that you have, and you most certainly don’t get better at it by killing people. But Fallen Order is a video game based on a film, and we all kw, how hard making that is. Be that as it may, Fallen Order has so much more going for itself – auntic setting, compelling story, challenging combat and lots of exploration - you don’t mind that it also has a few rough edges here and re. Needless to say, Force is strong with Fallen Order.
20:23 IST, November 25th 2019