Published 13:21 IST, October 19th 2020

For Honor Patch Notes: All you need to know about For Honor's latest Patch

For Honor releases timely updates to keep the game up to date and maintain the smooth functioning. Learn more about For Honor patch notes here.

Reported by: Sanchay Saksena
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For Hor is an action-packed game set in Medieval times. This game allows players to take up role of most influential s of characters during that time. players can play as Vikings, Samurais, or as a Knight. For Hor has been developed at Ubisoft. Ubisoft provides patches for game regularly to keep immersion going. latest patch brings a whole set of new changes to For Hor.

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For Hor Patch tes

For Hor is a game that is regularly updated in patches by Ubisoft. Ubisoft releases se patches while keeping players in mind and also issues that are faced by game in daily us. Here are For Hor Patch tes:

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Patch Size:

  • PS4: 1.75Gb
  • Xbox One: 2.05Gb
  • PC: 2.05Gb

NEW MAP: BELVEDERE

  • After entering Wu Lin pavilion, one may discover a Belvedere with a scenic view. Time to duel in this brand-new map!
  • This new map is available in Duel, Brawl, and Ranked Duel

Team Identification

  • Removed Neutral/Attacker/Defender colour palettes tabs. All colour palettes are available in same p and can be used in any game mode, matter which team you are in. neutral customization of each loout will be kept once patch is released
  • You will w be in blue team from w on, even if you are playing Attackers
  • ded an outline to your teammates, visible at all times. This outline can be turned off in User Interface option
  • Teammates’ names are always displayed on-screen
  • Health bars are w team coloured
  • Enemies detailed information (Name, Health, Stamina) is only displayed when engd in a fight with m
  • Players revealed by Feats or Oracle Offering in Tribute will be shown as a team-coloured outline and fill
  • Players bearing Offerings in Tribute or War Banner in Breach will w be shown with a team-coloured flashing fill
  • Changed default colour for a n-customized character to “Rioactive Decay”. “Exotic” palette will still be unlocked by default

GENERAL

  • Replaced all dodges effects with a new "dodge show effect" for all Heroes
  • All Heroes w have ir own base avatar when y dodge

Capture Zone A

  • back staircases leing up to zone have been doubled in width along with extension of capture zone area itself, which removes path that ran along behind
  • A brasero has been ded in middle of Capture Zone area, which will protect Players from Ballista

Capture Zone C

  • entire 2nd floor is longer part of Capture Zone C anymore. Inste, 1st floor w is and has been enlarged considerably
  • outdoor balcony area has been reduced in size
  • interior staircases leing to outdoor balcony area (from spawn) have been widened by 0.5m
  • Ziplines have been ded at each tower, to left and right of 2nd-floor Ballista, connecting to Lower Ruins
  • Ballista sightlines have been tweaked

Duel

  • duel arena located in Defender Courtyard has been moved to 1st floor of Tower Interior
  • trap door located on Exterior Roof of tower has been removed

Brawl

  • brawl arena has been moved from Tower to Defender Courtyard

Temple Garden

  • Removed doors at entrance into Tomb at Capture Zone A
  • Replaced standing torches near two outdoor pillars with wall torches

Harbour

  • Closed off a ledge on deck of Trireme (Mid-lane). Dominion only

Capture Zone C

  • staircase entrance, coming from Attacker spawn, has been doubled in width
  • actual zone has w also been extended into dual-entry corridor

BOTS

  • All Bots should w have improved Stamina manment behaviours when fighting in lane, stopping to regain Stamina before going Out of Stamina and, if Out of Stamina, waiting to have Stamina again before resuming ir attacks

RANKED

  • Decreased number of placement matches to 8 (from 15)

USER INTERFACE

  • Orders are w accessible in pause menu. LB shortcut in World Map is still active

BUG FIXES

GENERAL

  • Fixed an issue that caused most Heroes Feint visual effect to be missing or have very low visibility

FIGHTERS

Warden

  • Fixed an issue that caused Warden’s Side Light Combo animation to skip some frames

Hitokiri

  • Fixed an issue that caused Hitokiri's "Rei Kick" to be undodgeable if kick is done on right after a light attack

Centurion

  • Fixed an inconsistency that caused Centurion's fully charged Jab after a Heavy Finisher to have a tighter dodge window than intended

Shugoki

  • Fixed an issue where Shugoki’s Guard Break counter window was 200ms rar than 300ms

MAP

Capy

  • Fixed issue in Duel that allowed players to sometime pass through  fire

ARCE

  • Fixed an issue that caused some Modifiers to t be displayed in User Interface

AUDIO

  • Fixed an issue that caused Hitokiri to be missing effort grunts on certain moves

USER INTERFACE

  • Fixed issue that caused a white flash when opening and closing social menu during faceoff

CUSTOMIZATION

  • Fixed an issue that caused Warden’s “Vengeful Instigator Helm” to be slightly offset
  • Fixed an issue that caused Shaolin “Qiongqi Chest” side ps to move
  • Fixed an issue that caused to “Horkos Sigil” effect to t always play properly
  • Fixed an issue that causes Hitokiri’s “Kamaitachi” execution to be missing visual effects
  • Fixed an issue that causes bushi's “Snapmare” execution to be offset
  • Fixed an issue that causes Valkyrie "Get Horn" execution to be offset

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Promo Im Source: For Hor Twitter Handle

13:21 IST, October 19th 2020