Published 16:17 IST, June 26th 2020
CIV 6 patch notes introduce Red Death Season 2 and fix game exploits
Civilization 6 has received a new patch update for June which is available for all Civilization VI players. Continue reading for full CIV 6 patch notes.
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Civilization 6 is a highly popular turn-based strategy 4X video game from Firaxis Games. game has recently received a new update 1.04 which highlights Red Death Season 2, a brand new iteration of PC multiplayer mode. CIV 6 update also brings a set of unique faction abilities which will be applicable for both old and new cliques. Officials at Civilizations 6 have released official patch tes which also implements a number of important bug fixes in game.
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CIV 6 patch tes
Here’s a look at detailed CIV 6 patch tes:
Red Death Season 2 - Faction Unique Abilities
Aliens – Xelogical Camoufl
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- All units will be able to make use of Xelogical Camoufl to gain invisiblility.
Cultists – Undying Eye
- Cultists will begin a game using a crippled GDR. It will start damd and won't heal or gain any experience naturally.
Borderlords – Grieving Gift
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- Borderlords can deploy a fake supply drop at a certain spot on next turn. If ar user deploys a supply drop, it will cause an explosion at that location.
Mutants – Riant Personalities
- Mutants that initiate a turn in Red Death will absorb eight Riation Charges on a single turn. y will be able to spre Red Death to or n-Red Death hexes automatically for a single Riation Charge with one hex. Mutant units won't be affected by a mutant spre Red Death.
Pirates – Buried Treasure
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Pirates will begin game with a Treasure Map to a buried treasure location which will be reflected on ir minimap. Once a pirate unit of that player gets near treasure location, pirate will receive a unit and a new treasure map.
Zombies - Barely Weaponized Zombies (Passive)
When someone kills a n-zombie enemy unit, it will result in more Zombie Hordes. se hordes will t face any combat penalties whenever y take dam.
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Upcoming
- Developers are working on updates to Maya and Gran Colombia based on feedback from players.
Exploits Fixed
- Removed an ability where players were able to select multiple panons, generating multiple bonuses
- Removed an exploit for movement points and combat strength
- Removed an exploit where players were able to take vant of free policy change post completing a civic
- Removed an exploit which allowed more than one copy of same district in a given city
New updates
- If players make m-attacks or take down all civilians to earn a diplo victory, it won't be much effective
- favour penalty has been increased on excess pollution
- re is a new favour penalty for users who possess foreign capitals
- Diplomatic victory resolution will w deduct 2 victory points, inste of 3
- Points will be counted at beginning of a player's turn. As such, it won't be possible to win with points that a player actually lost in world congress
- Palenque will w become a Mayan city. city-state will be called Mitla
- re are a bunch of UI changes, which includes a text-size option for chat panel, p history, and a new feature that will allow resizing offers and inventory panels during diplomacy
- Cities will display actual production cost for units and maintenance; however, players can still find base cost in Civilopedia
Miscellaneous
- Play-By-Cloud functionality has been restored for all users
- Several crash and performance improvements have been implemented
- ditional general bug fixes and polish
Im credits: Steam Powered Store
16:17 IST, June 26th 2020