Published 12:42 IST, December 22nd 2020
Cyberpunk 2077 1.06 Patch release date and other details you need to know
Cyberpunk 2077 has been releasing new patches to solve the many issues the game has been riddled with. Learn about Cyberpunk 2077 1.06 and more here.
- Tech
- 6 min read
Cyberpunk 2077 has not had the best of starts. The game that was released was riddled with bugs and glitches that made it impossible for players to play the game. Cyberpunk 2077 can still be played to a certain extent on the next-gen consoles and PC, but the PS4 and the Xbox One cannot handle Cyberpunk 2077. Players have been calling the game unfinished and CDPR is vigorously trying to fix as much as possible with the Cyberpunk 2077 Update. Players are wondering about Cyberpunk 2077 1.06 Patch Notes.
Also read: Cyberpunk 2077 Which Life Path To Choose? Learn More About Cyberpunk 2077 Life Paths Here
Cyberpunk 2077 1.06 Patch
Cyberpunk 2077 has gone through 5 updates already trying to fix the game as much as possible. The players have been requesting and anticipating the release of Cyberpunk 2077 for a very time long, but the end product they have released didn’t reach their expectations at all. The developers have released a Cyberpunk 2077 Hotfix and many other updates. The release date for the upcoming Cyberpunk 2077 update has been set for the second week of January 2021.
The reputation of Cyberpunk 2077 has taken a massive blow. Many players have been facing game-breaking bugs and other bugs that render the game impossible to play. These issues have been observed by platforms and the developers as the players have taken to social media to voice their complaints. The upcoming Cyberpunk 2077 Hotfix aims to fix all the impending issues that have been creating an annoyance for the players.
Cyberpunk 2077 1.05 patch notes
Players are waiting for the Cyberpunk 2077 next patch, which should resolve a majority of the issues that have been faced by the players. Here are the patch notes for the most recent update for Cyberpunk 2077:
Quests
- Jackie will no longer disappear in The Pickup or The Heist.
- Fixed an issue preventing players from landing the helicopter in Love like Fire.
- Fixed an issue with Takemura not calling in Play it Safe.
- It's no longer possible to trigger the same dialogue twice in Big in Japan.
- Fixed an issue with Delamain appearing upside down at the end of Don't Lose Your Mind.
- Saul now correctly reaches the van in Riders on the Storm.
- Fast travelling before the encounter with Tyger Claws no longer breaks progression in I Fought the Law.
- Fixed an issue blocking progress in Ghost Town if an autosave made upon Raffen Shiv's arrival was loaded.
- Fixed an issue with not receiving new calls or messages if Happy Together failed as a result of combat.
- Elizabeth Peralez stops being excessively insistent with her calls after her job offer is refused.
- The scene with Misty and Jackie now starts properly after leaving Viktor's clinic.
- Wakako's dialogues no longer get blocked after finishing Search and Destroy.
- Walking away from Stefan in Sweet Dreams shouldn't prevent other characters from calling you anymore.
- Brick’s detonator should now be properly interactable for players to disarm. Or set off. Your call.
- Elevator doors should now correctly open in The Heist.
- Saul now correctly gets out of cars in Riders on the Storm.
- Fixed an issue with not receiving new calls or messages after running too far away from Frank in War Pigs.
- Jackie now correctly leaves the factory after the combat is finished in The Pickup.
- Fixed an issue with Militech reinforcements not spawning if driving through the gate too fast in Forward to Death.
- Skipping time while in the club in Violence no longer results in issues with progression.
- Fixed issues with starting Gig: Getting Warmer...
- Fixed an issue with not receiving new calls or messages after Pyramid Song has been abandoned midway.
- Fixed an issue whereby Delamain core could be already broken when player enters the Core room in Don't Lose Your Mind.
- Fixed issues with Delamain not appearing or doing nothing outside the Afterlife in The Heist.
- Fixed an issue with objective getting stuck on "Talk to Viktor" in The Ripperdoc.
- Fixed an issue whereby it was impossible to talk to the bouncer in front of Lizzie's in The Information.
- Added description for Don't Lose Your Mind in the Journal.
- Fixed an issue preventing player from saving, using fast travels, and talking to other NPCs after reloading a save with an active call with Frank in War Pigs.
- Fixed an issue with Panam not calling about any other matter until I'll Fly Away is completed.
- Fixed an issue with Dum Dum following V after The Pickup is finished.
Gameplay
- Improved the reaction times of NPCs taking cover.
- Corrected the number of shots needed to kill civilians from a distance while in combat.
Visual
Fixed an issue with Delamain's image displayed on top of the current caller during phone calls.
- V's mouth doesn't stay open after entering the space lock-in Where is My Mind.
- Fixed some UI overlap issues.
- V appears more modest in the inventory preview after the half-year montage ;)
- NPCs are faster to appear in the quest area during Stadium Love.
- Added some warmth to HDR.
- Fixed T-posing NPCs in Suspected Organized Crime Activity: Just Say No and Gig: Hot Merchandise.
- Fixed an issue whereby after a braindance it was possible to be stuck in 3rd person view with no head.
- Silencer icons are no longer displayed with no image in the inventory.
UI
- Fixed an issue with weapon crosshair persisting on screen.
- The inventory menu no longer closes immediately after opening it for the first time after leaving a car.
- Fixed an issue whereby upon accessing a fast travel terminal the button shown on the top right corner prompting to open the quest journal would not work.
Performance & Stability
- Multiple stability improvements, including crash fixes.
- Miscellaneous
- Offscreen explosions make noise now.
PC-specific
- [AMD SMT] Optimized default core/thread utilization for 4-core and 6-core AMD Ryzen(tm) processors. 8-core, 12-core and 16-core processors remain unchanged and behaving as intended. This change was implemented in cooperation with AMD and based on tests on both sides indicating that performance improvement occurs only on CPUs with 6 cores and less.
- Fixed an issue with the way Raw Input is collected.
- Removed the use of AVX instruction set thus fixing crashes occurring at the end of the Prologue on processors not supporting AVX.
- Removed debug console to prevent functions that could lead to crashes or blocked quests. This doesn't mean we don't want to support the modding community. Stay tuned for more info on that.
- Ray traced reflections should no longer seem too bright in comparison to the environment.
- Fixed an issue with Steam Overlay crash on game shutdown.
- Removed the memory_pool_budgets.csv file. which was not connected with the final version of the game and had no influence on it (it was a leftover file used during the development to estimate memory usage. It had no effect on how much memory was actually allocated). Perceived performance increase after editing the file may have been related to restarting the game.
Updated 12:42 IST, December 22nd 2020