Published 10:28 IST, September 15th 2020
DB Fighterz patch notes implement important balance changes and adjustments
Dragon Ball Fighterz has received a new patch update that makes significant balance changes and adjustments. Read on for complete DB Fighterz patch notes.
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Bandai Namco and Arc System Works have released patch tes for latest update of its highly energetic fighting game DB FighterZ. new Dragonball Fighterz update essentially aims to boost a number of characters and Z Assists that have been underutilized so far. changes will soon go live across gaming consoles, followed by a Steam update on September 16.
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DB Fighterz patch tes
System changes
Z Assist - C
- attack’s startup has been sped up (except for cases when opponent is in Hitstun).
- Dam scaling has been reduced.
Specific Aerial Special Moves
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- Landing attacks outside of screen high up in air will w have camera centre back on action.
Training
- Counterattack conditions can w be set in “Enemy Settings".
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Character balance update
Super Saiyan Goku
Crouching Medium Attack
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- move’s startup has been sped up.
Z Assist - B
- move’s startup has been sped up.
Super Saiyan Blue Vegeta
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Standing/Crouching/Jumping Unique/Jumping Down and Unique Attack
- move’s hitbox has been enlarged.
- move will be performed even when heavy attack button is pressed.
- input conditions have been changed when y are performed repeatedly.
- kckback has been justed.
- Big Bang Attack, a super attack, or a meteor attack can w be performed if attack misses.
- Dam has been justed.
Jumping Unique Attack
- distance moved during beginning of attack has been justed.
- move’s startup has been sped up.
- stun time has been increased.
- amount hit stop on hit has been reduced.
- Delay has been increased.
- trajectory will w change when it is performed during a mid-air super attack.
- trajectory will w change when it is performed during a Z Combo.
Piccolo
Standing Unique Attack
- attack will w hit enemies when y are in Hitstun.
Standing/Crouching/Jumping Unique Attack
- It will be possible to delay attack by holding button.
Demon Elbow - Heavy
- Recovery has been reduced for cases where attack does t come out.
Z Assist
- character w appears furr forward.
- Kckback has been justed on mid-air hit.
- Stun time has been increased.
Z Assist - C
- Invincibility has been ded when a character appears (except when opponent is in Hitstun).
Cell
Perfect Attack
- mid-air version’s dam has been increased.
- Jump and mid-air dash can w be reused post mid-air version hits.
Perfect Attack - Medium and Heavy
- mid-air version’s startup has been sped up.
- distance moved during mid-air version of attack has been justed.
- recovery for mid-air version has been reduced.
Z Assist - B
- move’s startup has been sped up.
Gotenks
Galactic Donuts
- A special move or Z Change can w be performed in second half of attack’s animation when initial hit lands.
- A super dash can w be performed with extra input during camera shift.
- character will get into a mid-air stagger animation as initial hit lands against a sub-character.
- initial hit will longer be able to KO opponent’s main character.
Z Assist - A
- character will get into a mid-air stagger animation as initial hit lands against a sub-character
- initial hit will longer be able to KO opponent’s main character.
Z Assist - B
- number of hits has been increased.
- dam has been justed.
- Distance moved during attack has been justed.
Im credits: Bandai Namco Entertainment
10:28 IST, September 15th 2020