Published 11:10 IST, January 11th 2021
DBFZ patch notes bring much-needed fixes and balance changes to characters
Bandai Namco has released the new DBFZ patch notes during the Dragon Ball FighterZ Super Baby 2 showcase. Continue scrolling for full DBFZ patch notes.
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Super Baby 2 is all set to arrive in Dragon Ball FighterZ later this month. Amidst growing anticipation, gaming company held a showcase stream on its Bandai Namco Esports YouTube channel where it gave fans a look at detailed DBFZ patch tes. new DBFZ update primarily aims at deploying some fixes and also makes certain changes to characters. So, let us quickly take a look at all changes coming with new DBFZ patch tes.
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DBFZ patch tes
Here's a look at official patch tes for Dragon Ball FighterZ:
Base Form Vegeta
- Energy Cutter - Energy Cutter longer hits same opponent multiple times under certain conditions.
Cell
- Super Attack - Fixed an issue in which it was difficult to perform a Super Attack after standing light attack: follow-up 2.
Piccolo
- Quality of Life - Fixed an issue in which it was difficult to land a standing unique attack against some characters while y are in air.
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Master Roshi
- Lullaby Fist - Fixed an issue in which opponent would lock up when Master Roshi cancels ir attack with Lullaby Fist.
- Evil Containment Wave - Fixed an issue in which K.O. animation for Evil Containment Wave would t play out correctly under certain conditions.
- Turtle Hermit Extraordinaire - Me it easier to perform an Ultimate Z Change from Turtle Hermit Extraordinaire.
- Martial Spirit - Reduced invincibility time for Martial Spirit and Z Assist (B ).
- Z Assist (B ) - Lengned start up of second hit of Z Assist (B ) when attack does t hit opponent's main character.
- Z Assist (B ) - Start up for Z Assist (B ) longer speeds up Master Roshi is hit by opponent's attack before start up.
Hit
- Direct Hit - Fixed an issue in which Direct Hit would t land against some characters are in a wall bounce.
Ultra Instinct Goku
- Unpolished Instinct - Fixed an issue in which some characters would freeze under certain conditions during an Ultimate Z Change involving Unpolished Instinct.
Captain Ginyu
- Z Assist (B ) - Fixed an issue in which Ki gauge would increase from Z Assist (B ).
Android 21
- Hors D'oeuvre Stab - Fixed an issue in which heavy Hors D'oeuvre Stab could t be performed with half a Ki gauge bar when it links from some absorbed special moves.
Bardock
- Saiyan Spirit - Fixed an issue in which time at which an Ultimate Z Change is longer possible during mid-air version of Saiyan Spirit differed from grounded version.
Super Saiyan Blue Goku
- Super God Shock Flash - Fixed an issue in which Ki gauge would increase from Super God Shock Flash (heavy).
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Im credits: Bandai Namco
11:10 IST, January 11th 2021