Published 13:18 IST, February 10th 2021

Destiny 2 Season 13 Beyond Light 'Season of the Chosen' update patch notes

The Destiny 2 Season 13 Beyond Light has arrived with a new update 3.1.0 and it is live across all platforms. Scroll on for Destiny 2 Season 13 patch notes.

Reported by: Danish Ansari
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After weeks of anticipation, Bungie has finally rolled out new Destiny 2 update 3.1.0 to kick start Beyond Light Season 13: Season of Chosen. As part of Destiny 2 Season 13 update, developers have ded new Strikes, Exotic gear, and a lot more. So, let us walk you through all major changes arriving with latest Destiny 2 update.

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Destiny 2 patch tes

Activities

Europa

  • New Landing Zone ded in Eventide Ruins for all players who complete Beyond Light campaign.

Dreaming City

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  • Reverie Dawn armour set has been reissued with a new max power cap and Combat Style mod socket.
  • Waking Vigil, Vouchsafe, Retold Tale, and Sleepless weapons have been reissued with a new max power cap and new perk pools.
  • Dreaming City weapons that have reached ir max power caps will longer drop once you have obtained item once, allowing collectors to fill out ir collections while ensuring that subsequent item drops remain usable in difficult activities.
  • Fixed an issue where Petra's map icon could blink even when re was quest to talk to her.
  • Fixed an issue where a one-way connection or temporary connections between areas weren't accounted for by waypoint system.
  • Fixed an issue where one of portals to Confluence was missing.
  • Fixed an issue where some Shuro Chi dialog lines could play twice when picking up a patrol beacon.
  • Fixed an issue where lighting would ticeably pop when moving between Rheasilvia and Harbinger's Seclude.

Malfeasance Quest

  • Fixed an issue where Taken Acolytes were missing ir Void shields during Malfeasance mission.
  • Fixed an issue where it was possible to fight Ogre bosses without triggering darkness zone.

Dark Monastery

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  • Fixed an issue where some areas that were supposed to be private were, in fact, public, and fireteams could block each or's progress. 
  • Fixed an issue where Toland could be missing from Ascendant Challenges.
  • Fixed an issue where patrol completions in Dreaming City weren't counting towards "Wisdom of Witch" Triumph.
  • Fixed an issue where Ahamkara Bones were failing to spawn in Agonarch Abyss.
  • Fixed an issue where Ahamkara Bones were failing to spawn in Cimmerian Garrison.
  • Fixed an issue where Lore of Luna Triumph was t progressing when completing Toland patrols.
  • Fixed an issue where Run Gauntlet Triumph wouldn't progress when completing time trial in Cimmerian Garrison Ascendant Challenge.

Cosmodrome

  • Fixed an issue where some rocks and grass were floating in air.

Tangled Shore

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  • Fixed an issue where some Fallen Skiffs could fly through environment during public events.
  • Fixed an issue where a one-way connection or temporary connections between areas weren't accounted for by waypoint system.
  • Fixed a lighting issue in Hellrise Canyon where cracks in environment were highlighted by a bright light emitting from behind a wall.

Rider

  • Fixed an issue where tank summon p could de-spawn.

M Bomber

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  • Fixed an issue where a Dreg Pike driver would igre player.

Moon

  • Dreambane armour set has been reissued with a new max power cap and Combat Style mod socket as well as a dedicated Nightmare mod socket.
  • All three Altars of Sorrow weapons (Apostate, Blasphemer, Heretic) and Premonition Pulse Rifle have been reissued with a new max power cap and new perk pools.

A Mysterious Disturbance

  • Fixed an issue where players could accidentally bypass a trigger volume and end up in a blocked state.
  • Fixed an issue where first combatants of this mission h ir Power Level scaled too high.
  • Fixed a bug where some players' weapons could remain up near Eris.
  • Fixed an issue where environment decorations were floating near K1 Logistics Lost Sector.
  • Fixed an issue where players could experience "Harp" error code when approaching Eris on Moon.
  • Fixed an issue where a chest puzzle during Moon free roam would get stuck and t restart.
  • Fixed an issue where Fallen combatants would spawn from a Hive ship.

In Deep

  • Fixed an issue where a Hive Cutter would pop into existence without playing its spawn visual FX.

Symphony of Death

  • Fixed an issue where boss could get stuck in an immune state if fireteam hard-wiped during boss encounter.

Nessus

  • Fixed an issue where a one-way connection or temporary connections between areas weren't accounted for by waypoint system.
  • Fixed a floating patrol beacon.

EDZ

  • Fixed an issue where ambient squs could fire on player before y finish loing in one of Silent Fang missions.
  • Fixed an issue where a one-way connection or temporary connections between areas weren't accounted for by waypoint system.
  • Fixed an issue where combatants from final encounter could respawn during end-of-mission countdown timer at end of one of Silent Fang missions. 
  • Fixed an issue where some water reflections h graphical errors in cave areas.

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Public Events

Er Resupply

  • Fixed an issue where Fallen Servitor teleport attack was missing audio.
  • Fixed an issue where a Fallen Ketch could clip through environment.

Glimmer Extraction

  • Fixed an issue where Glimmer Extractor public event would occur too infrequently in Gulch on EDZ.

Disrupt Vex Construction

  • Fixed an issue where Vex combatants wouldn't despawn after this public event ended. 
  • Fixed an issue where capture plates could remain after it was too late to achieve Heroic, but capturing m would do thing.

Altar of Sorrows

  • Fixed an issue where Altar of Sorrows’ music would play for players in Sorrow's Harbor area even if y were t engd with public event. 
  • Fixed an issue where Knight Swords could spawn too high in air after killing Knight that drops m.
  • Fixed an issue that was preventing Altar of Sorrows bosses from rotating each day.

Defend Warsat

  • Fixed an issue where public event would t always count towards public event completions for certain bounties and quests. 
  • Fixed an issue where an Ogre boss in Skywatch area would sometimes teleport around Warsat.

Cryo-pod Freeze

  • Fixed an issue where orbs used to trigger heroic completion would continuously spawn after one vent was broken.

Stop Er Ritual

  • Fixed an issue where all of objects and combatants in this public event could suddenly disappear if players h engd m.

Taken Blight

  • Fixed an issue where rally flag and public events would appear in different spots in area. 
  • Fixed an issue where public event might t always happen if players h previously engd with rally flag.

Strikes

Warden of thing

  • Fixed an issue where a Mitaur miniboss would teleport to attack players too early, before shield that was supposed to block it came down.
  • Fixed an issue where lift tube could close after first member of a fireteam went through, preventing or fireteam members from proceeding.
  • Fixed an issue where strike boss was facing wrong direction during some animations.
  • Fixed an issue where some combatants could pop into existence inste of spawning properly with animations.
  • Fixed an issue where players could progress too far without putting a lever, and n have to backtrack to find it.

Insight Terminus

  • Fixed an issue where fireteam could get stuck behind a locked door after a hard wipe.
  • Fixed an issue where boss could fail to teleport away and players couldn't proceed, forcing m to quit strike.

Scarlet Keep

  • Fixed a bug where a line of dialogue would sometimes t play.

Lake of Shows

  • Fixed some bugs with waypoint locations.
  • Fixed an issue where it was possible to bypass a trigger volume and break mission flow, blocking fireteam from progressing.

Corrupted

  • Fixed an issue with waypoint locations.
  • Fixed an issue where players could encounter missing environment objects if y backtracked to elevator.

Broodhold

  • Fixed an issue where some combatants would pop into existence without showing proper spawn visuals.
  • Fixed an animation issue where a Hive barrier would briefly pop back into existence before despawning.

Inverted Spire

  • Fixed an issue where platforms would despawn and players in a fireteam could get stuck in Cistern area if ir fireteam went too far ahe.

Exodus Crash

  • Fixed an issue where players should have been pulled to boss room to join ir fireteam but were inste seeing a countdown timer and dying.

Crucible

  • Crucible Tokens and Crucible Token Gifts have been deprecated.
  • Crucible Valor rank rewards are w visible on Lord Shaxx.

Maps

Bannerfall

  • Fixed an issue where Bannerfall Crucible map would sometimes display incorrect name.

Burut, Wormhaven, and Midtown

  • Fixed an issue where map music would play too early, during lo screen.

Riant Cliffs

  • Fixed an issue where map name was missing from some screens.
  • Fixed out-of-environment issues.

Twilight Gap

  • Fixed an issue where players could get caught on invisible geo.

Exodus Blue, Javelin-4, Fragment, Midtown, and Decliffs

  • Fixed out-of-environment issues.

Gambit

  • Gambit Infamy rank rewards are w visible on Drifter.

Raids

  • Raid reward sources w include Masterwork materials as follows:
  • Enhancement Cores and Prisms w have a chance to drop from hidden chests in Last Wish, Garden, and Descent Raids.
  • se are on a weekly lockout, per chest, per raid (cant be infinitely ground).
  • Ascendant Shards are obtainable via a reward from a weekly director challenge connected to featured raid.
  • Ascendant Shard Weekly Director challenge requires players to complete all encounters of featured raid before paying out.

Last Wish

  • Encounters and challenges should w award intended standard XP amounts.
  • Fixed an issue where players could experience network desyncing.
  • Fixed an issue where some Knight combatants would spawn inside of wall.
  • Fixed an issue where too many Taken Captains were spawning during Riven encounter.
  • Fixed an issue where Morgeth Spirekeeper would pop into existence within view of player.
  • Fixed an issue that allowed fireteam to skip some platforming gameplay once first player in fireteam got through.
  • Fixed an issue where players could die after clearing platforming encounter and have to redo platforming gameplay. 
  • Fixed an issue where killing second Eye of Riven at just wrong time would break encounter and force a restart.
  • Fixed a bug where a Drifter dialogue line would play even if you hn't activated relevant wish.
  • Fixed an issue that prevented Strength of Memory challenge from being completable.

Garden of Salvation

  • Fixed an issue where finale music was t always playing at proper times.

Deep Stone Crypt

  • Atraks-1's health bar should exhibit less rubber-banding behaviour.
  • Free Roam Scanner augment will w be removed from players when starting first raid encounter.

Dungeons

Shattered Throne

  • Shattered Throne chests will longer drop items that have reached ir max power caps.
  • Reverie Dawn armour that drops in Shattered Throne dungeon will roll with higher stats, comparable to raid armours.
  • Dreaming City weapons that drop in Shattered Throne dungeon can roll with perks that are unavailable from drops from or reward sources.
  • Fixed an issue where music might t play during final encounter.
  • Fixed an issue where a door could get stuck locked and prevent players from progressing.

Pit of Heresy

  • Pit of Heresy chests will longer drop items that have reached ir max power caps; all Essence quests will still have a chance to drop from Pit of Heresy encounters.
  • Dreambane armour that drops in Pit of Heresy dungeon will roll with higher stats, comparable to raid armours.
  • Weapons that drop in Pit of Heresy dungeon can roll with perks that are unavailable from drops from or reward sources.
  • final chest in Pit of Heresy will longer drop a fully Masterworked Dreambane armour piece.
  • Inste, Dreambane armour piece that drops will have 7 armour energy and is guaranteed to drop with at least a +16 in two different stats and higher stats overall.
  • Dreambane class items will t drop from this chest.
  • Fixed an issue where relics could have incorrect visual effects.
  • Fixed an issue where audio was missing from some Hive barrier objects.

Prophecy

  • Fixed an issue where a boss combatant might t disappear properly after completing an encounter. 
  • Fixed an issue where fireteam members who stay behind in Drifter's ship could be locked out of dungeon when ir team progresses forward.
  • Fixed some issues where pillars of light could show progress on wrong objects.
  • Fixed an issue where light pillar visual effects were offset from certain platforms.
  • Fixed an issue where Kell Echo boss's teleport animation and VFX wouldn't sync up with actual teleport, causing some odd animation.
  • Fixed an issue where player's Ghosts could appear in an inaccessible location if y died shortly after stepping through a teleporter, forcing m to wait for 45 seconds before respawning.
  • Fixed an issue where join-in-progress players would spawn way back near beginning of dungeon if y joined late. 
  • Fixed a bug where players could pick up motes without receiving credit for it. 
  • Fixed an issue where a Devoured Ogre would sometimes teleport to players if y moved too far away. 
  • Fixed an issue where two of mote-garing rooms would prevent players from respawning within m.

General

  • Fixed AI behaviour bugs across numerous activities, where combatants could be found standing still, teleporting, or moving to wrong location.
  • Fixed an issue where some Lost Sector combatants' Power Levels were too low, sometimes lower than same combatants in public free roam areas.
  • Fixed issues where incorrect name was shown above health bar for variously named combatants in various activities.

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UI/UX

General

  • Collection categories w allow players to mark all new items as seen to clear new item indicator for that category.
  • Vault has a button with information about how to access Destiny Companion App and ors built by Destiny community.
  • Menu heer bars correctly stretch to widescreen monitors.
  • Logo updated for BC team (formerly kwn as DOC).
  • Shout out to folks who’ve kept our services running for years, and cheers to many more!
  • Fixed an issue where sometimes Legacy Triumphs were displayed when first accessing Triumphs screen.
  • Subclass toggle icon correctly displays inactive state when equipment is locked.
  • Updated Stasis Aspect Fragment display to correctly show zero slots.

Eververse/Ecomy

General

  • Weapon and armour ornaments will longer be gated on player entitlement state.
  • Weapon and armour ornaments tooltips in store w clearly indicate when a parent item is t owned.

Sandbox

Abilities

  • Fixed an issue where certain Arc and Solar grenes could apply ir "hit" visual FX to animated doors and floors.
  • Fixed an issue where using Shiver Strike near Stasis crystals could send you into stratosphere.
  • Fixed an issue where using certain abilities near Stasis crystals could push you through a closed door.
  • Fixed an issue where Sunbreakers would trigger Roaring Flames with Solar Sword kills.
  • Fixed an issue where Sentinel Shield single attacks via Heavy attack input did t consume Super energy.
  • Fixed an issue where players could be damd by shatter of ir own Stasis crystals if opponent h Whisper of Fissure equipped.
  • Fixed an issue where Wormhusk Crown and Vesper of Rius would trigger ir perks upon breaking out of Stasis.
  • Fixed an issue where Duskfield Grenes can freeze Stasis crystals and barrices.
  • Improved reliably of Frostpulse Aspect when enemies were on different elevations.
  • While using Jumper or Cold Shoulders, Glacial Quake Super melee attack is w also mapped to LT/L2 for accessibility.
  • Decreased height at which Glacier Grenes will launch player who threw m.
  • Duskfield Grenes can w kill to prevent players from using it to continuously trap ors in Stasis.
  • Iceflare Bolts longer grants grene energy when shattering a frozen target.
  • Ensured that Iceflare Bolts correctly tracks number of seekers created before going on cooldown.

Stasis Freeze Breakout

  • When playing with a controller, input for breaking out of Stasis Freeze is w double-press B/Circle for all classes.
  • controls for breakout action can be changed via controller remapping.

Stasis Freeze

  • Increased dam frozen players can take before shattering from 100hp to 200hp.
  • When frozen by Stasis, players w take 50% less dam from Primary-ammo weapons.
  • When frozen by Stasis, players w take 50% more dam from Special-ammo weapons, Heavy-ammo weapons, and n-Stasis abilities.
  • When frozen by Stasis, AI combatants w take 5% less dam from Primary-ammo weapons.
  • When frozen by Stasis, AI combatants w take 5% more dam from Special-ammo weapons, Heavy-ammo weapons, and n-Stasis abilities.

Wiring Ble

  • longer does critical heshot dam.
  • Increased base dam from 60 to 90.
  • Melee lunge range reduced by 1m when Wiring Ble is charged. Allows players to more reliably use Wiring Ble when up close.

Handheld Superva

  • Reduced self-dam from 100% to 25%.

Armour

  • Reduced cost of Deep Stone Crypt raid mods significantly.
  • With Taking Charge mod equipped, you will longer pick up Orbs of Power if you are alrey at your maximum Charged with Light stacks.
  • Aeon Cult arms Exotic armour pieces for all three classes have been redesigned and w feature selectable, role-based perks oriented toward teamwork.
  • Overshield buff timer granted from IceFall Mantle Exotic will longer be refreshed when a Titan is shot by Allied players in PvE.
  • Dam from enemy combatants and opposing players in Gambit/Crucible will still refresh buff's timer.
  • Fixed an issue where Dreambane armour wouldn't drop above 1050 Power until players complete Showkeep campaign.

Weapons

  • Catalysts for following weapons have h ir sources and objectives updated to t be associated with Vaulted content:
    • B Juju
    • Izanagi's Burden
    • Sleeper Simulant
    • Huckleberry
    • Worldline Zero
    • Polaris Lance
    • Telesto
    • Legend of Acrius
    • Skyburner's Oath
  • Fixed an issue with Sturm's Exotic perk.
  • Sturm will once again relo any equipped Special slot weapon on kill provided Special weapon's clip isn't full alrey and re's available reserve ammo.
  • Bow weapon kills or multi-kills longer incorrectly progress Fusion Rifle Calibration bounty from Banshee.
  • Fixed an issue that was preventing Merciless from increasing its charge rate on n-lethal hits.
  • This also fixed an issue affecting Exotic perks of Je Rabbit, Eriana's Vow, Coldheart's perk t triggering when shot through a Citan's Rampart barrier, and Mulligan activating on hits when used with Anti-Barrier Rounds.
  • Fixed an issue that caused Line in Sand to have broken gear and play wrong relo animation.
  • Fixed an issue causing Thunderlord and possibly or weapons to t render ir scope and/or reticle.

Weapon Arche Changes

Rocket Launcher

  • Increased Rocket Launcher dam by ~30% against Miniboss tier enemies and above. 
  • Exotic Rocket Launchers have been justed individually and are affected by this change to different degrees.

Fusion Rifle

  • Increased Fusion Rifle dam falloff start distance, by an increasing amount based on a range (6% with 0 range, 16% with 100 range).
  • Reduced camera movement from firing a Fusion Rifle by 9.5%.

Breech Grene Launcher

  • Breech Grene Launcher projectiles will w detonate on impact with enemies, even if holding trigger.

Submachine Gun

  • Reduced camera movement from firing an SMG by 24%.

Pulse Rifle

  • Reduced camera movement from firing a Pulse Rifle by 7%.

Machine Gun

  • Reduced camera movement from firing a Machine Gun by 9.5%.

Sniper Rifle

  • Scaled flinch from dam from or players while aiming a Sniper Rifle by 1.6x.

Sword

  • Dam against Miniboss tier enemies and above reduced by ~15%.

Perks

Demolitionist

  • ded a short cooldown on relo effect. 

Mouse and Keyboard Recoil Scalars

  • Reduced recoil scalar on mouse and keyboard (previously mouse and keyboard h ~40% less recoil than a controller, this change brings mouse and keyboard closer to controller).
  • Affects se weapon arches:
    • Auto Rifle
    • Scout Rifle
    • Pulse Rifle
    • Submachine Gun
    • Hand Cann
    • Machine Gun

Exotics

  • Fixed certain Exotic weapons losing ir buff when pulling out a Ghost Shell (y will still lose buff if you stow m).
  • Ace of Spes
  • Tarrabah
  • Hawkmoon (final round only)
  • Borealis and Hard Light w have a custom (short) animation for switching dam .

Duality

  • Increased dam falloff distance by 1.25m (in both hip fire and aim down sights).
  • Reduced maximum buff stacks from 7 to 5, each stack w grants more of a dam bonus, extended buff duration slightly.

Power and Progression

Updated Power bands

  • Power Floor: 1100
  • Soft Cap: 1250
  • Powerful Cap: 1300
  • Pinnacle Cap: 1310
  • When below Soft Cap, increased upper limit of Power upgres dropped from weekly powerful sources.
  • Increased XP rewards for Last Wish raid to match Garden of Salvation and Deep Stone Crypt.
  • Fixed an issue where Power preview for some vendor items did t match Power of gear received.

Player Identity

  • Several title Seals w support Gilded Titles. After completing base Triumphs and claiming Seal, several gilding Triumphs become available. 
  • Completing all gilding Triumphs changes Title to its gilded state, represented by new colour and icon in menus and player waypoints.
  • Title only remains gilded through remainder of Season, as gilding Triumphs will be reset at end of each Season.
  • This functionality exists for se titles:
    • Gambit - Dredgen
    • Crucible - Unbroken
    • Nightfall - Conqueror
    • Trials - Flawless
  • New titles were me for Conqueror and Flawless that support gilding. base Triumphs within se title Seals can be completed in any Season.
  • Players who have completed Triumphs associated with previous version of Flawless or Conqueror Titles will have those completions applied to new versions of titles' Triumphs where applicable.
  • Triumphs to complete flawless carries in Trials longer require person being carried to never have gone flawless, and w require that y have t gone flawless during current Season.
  • Fixed an issue where players could acquire more currency for acquiring fragments than re were fragments in game.

Bounties and Pursuits

  • Exo Stranger has a new Stasis Aspect quest available.
  • Requires Beyond Light ownership, campaign completion, and acquisition of all prior Stasis Aspects from Stranger.
  • Reduced completion values for many Stasis Fragment pursuit objectives to be less frustrating.

Platforms and Systems

PC

  • Switching teams during a Private Match has been moved to Shift key.
  • Remove tifications and sound options that didn't do anything.

Consoles

  • Removed voice chat volume slider setting that didn't do anything.

General

  • Season of Worthy Eververse items has been ded as potential drops in Bright Engram.
  • Spider w sells Glacial Starwort and Spinfoil. Spider and Gunsmith longer accept Phaseglass Needle, Alkane Dust, Simulation Seed, or Seraphite.
  • Remaining Phaseglass Needle, Alkane Dust, Simulation Seed, or Seraphite can be turned into Spider for a small quantity of Glimmer.
  • Starter gear has been removed from Suraya.
  • Collections version of Generalist Ghost Shell w has full Ghost mod and Masterwork functionality.
  • Riskrunner has been removed from Xur's vendor pool as it’s tied to a New Light quest.
  • Legendary Engrams can longer be claimed from Season Pass rewards when inventory and Postmaster are both full.
  • Wrathborn Hunt trail improved to better support colourblindness.
  • Fixed an issue where players could sometimes receive reward from Dreaming City weekly bounties and Shattered Throne encounters.
  • Fixing this required removal of very rare fixed-roll drops of Dreaming City Scout Rifles and Sniper Rifles.

Localization

  • For Season of Chosen, some of localized voice actors were recast permanently or temporary due to ongoing challenges imposed by pandemic.

Permanent Recast

  • Spanish Mexican voice actor for Ghost permanently replaced.

Temporary Recast

  • Polish Zavala voice actor temporary replaced for Season of Chosen by sound-alike actor.
  • Russian Ghost voice actor temporary replaced for Season of Chosen by sound-alike actor.
  • Brazilian Osiris voice actor temporary replaced for Season of Chosen by sound-alike actor.
  • We intend to return to original cast as soon as possible.

 Destiny 2 update size hasn't been confirmed yet, however, it is w live across all platforms and can be downloed. 

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Im credits: Bungie

13:18 IST, February 10th 2021