Published 09:56 IST, July 8th 2020
Destiny 2 update 2.91: Patch notes bring various fixes and changes to the weekly rewards
Bungie brings a new Destiny 2 update with substantial changes to weekly reward limits from many Raid encounters, as well as several fixes to weapon and armour.
- Tech
- 4 min read
Destiny 2 has received a new patch update 2.91 on July 7, introducing tons of new content and tweaks to the online-only first-person shooter game. There is also a new Exotic quest for Ruinous Effigy and the Moments of Triumph, which will allow fans to unlock some of their biggest achievements in the game and earn plenty of exciting rewards. Apart from the new additions, the Destiny 2 update also makes several improvements to the existing content in the game.
Destiny 2 patch notes 2.91
Activities
Contact Public Event
- Fixed an issue where users were able to collect and deposit 15 motes before unlocking the Umbral Mastery 2 gift on the Prismatic Recaster.
Trials
- Increased Glimmer rewards in the Trials of Osiris.
Nightmare Hunts
- Fixed an issue with the Nightmare Hunts where it would grant more Season of Arrivals rewards than required.
Raids
These raids will no longer offer any weekly reward limits from the main encounters:
- Leviathan
- Eater of Worlds
- Spire of Stars
- Crown of Sorrow
- Scourge of the Past
Note: Secret Chests will still feature regular lockouts
Gameplay and Investment
Investment
- Fixed an issue with the Heavy Hitters Triumph where it was having trouble tracking which Contact event bosses had been defeated.
- Fixed an issue where the Season of the Worthy Rank Stat Tracker would fail to appear correctly.
Pursuits
- Fixed an issue with the Guardian Games quest where players would still have it in their inventory even after Titans completely dominated the event. Hunters are still upset about it.
- Fixed an issue where the use of weapon and ammo types in High-Stakes Heist quest steps was not consistent.
- Fixed an issue with the Seraph weapons where it won't count towards the Sleeper Simulant catalyst quest progression.
Weapons
- Fixed a rare crash with Anarchy.
- Fixed an issue with the Umbral Enhancements III where it was not allowing Cold Denial and Falling Guillotine to receive an extra trait.
- Fixed an issue with the Vortex Frame Swords where the Heavy attack wasn't ending correctly over the network.
- Fixed an issue where a number of Season of Arrivals weapons were missing collections entries.
Armour
- Fixed an issue that was not allowing Season of the Worthy Seasonal Armor Mods to be purchasable on the Banshee-44.
- Fixed an issue that was not allowing users from buying the Unflinching Machine Gun mod from Banshee-44.
Other
- Added new ability for the Season of Arrivals armour that will allow players to charge with Light mods from the Season of Dawn.
- Fixed a few incorrect armour mod icons for a bunch of Season of Arrivals mods.
- Fixed the incorrect perk descriptions for two Season of Arrivals mods – Reactive Pulse (previously known as Font of Light) and Radiant Light – to properly match their functionality.
- The Season of Arrivals mod socket has been added to the pieces of the EDZ destination armour set that did not have them.
- The Unstoppable Pulse Rifles artifact mod won't cause non-Pulse Rifle damage to stagger Unstoppable Champions when aiming down sights of a Pulse Rifle.
- The Rival Warlock Ghost Shell from Guardian Games will start displaying the Ghost Projections.
- Fixed a bug with the Unstoppable Pulse Rifle mod icon where it would show a Scout Rifle.
- Fixed an issue that was affecting the aim assistance when shooting through Barricades with Citan's Ramparts.
Miscellaneous
General
- Made adjustments to the Strike weekly bounty pool for Seasonal focus.
- Cabal, Fallen Scorn, and Vex variations will no longer show up during Season of Arrivals.
- Fixed a bug where the first sleeper node “CB.NAV/RUN.()Dynamo.Approach.Arch” wouldn't show up for users trying to complete the Nascent Dawn Exotic quest.
Image credits: Steam Powered Store
Updated 09:56 IST, July 8th 2020