Published 20:42 IST, October 29th 2020

Fifa 21 makers release a net set of Patch Notes for their PC players

Fifa 21 has recently released a new set of Patch Notes for their PC version of the game. Thus we have listed down all the changes made to their game. Read

Reported by: Sahil Mirani
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Fifa 21 has w been released and makers have been updating game constantly. y recently released a new set of Fifa 21 patch tes, but this new update is only available for PC gamers. update will be brought in later for Xbox and PS players. re is a possibility that makers have been trying to fix all ir Fifa 21 glitches that are being pointed out by players. So let’s take a deep dive into Fifa 21 Patch tes.  

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Latest Fifa 21 Patch tes

Gameplay:

  • justed referee logic in potential yellow card scenarios, with intent of reducing likelihood of a yellow card being given.
  • Ball Roll to Scoop Turn combination w requires a five star Skill Move Rating to perform.
  • ded “Royal Wave” Celebration to pool of Celebrations that can occur when requesting a Random Celebration.

dressed following issues:

  • Sometimes, referee would end game during inappropriate situations during Stopp Time.
  • Sometimes, players could briefly float in air following a physically contested heer, a pass, or a shot.
  • Following specific dribbling sequences, CPU AI would stop approaching ball carrier, on some Difficulty Levels.
  • Instant Hard Tackle would sometimes result in player lunging furr forward than intended due to an animation inconsistency.
  • Users could trigger Directed Runs and Player Locks on or users that were locked to one player while using Auto Positioning.
  • In rare instances in certain stiums, goalkeeper could get stuck when trying to retrieve ball.
  • Booking scenes did t appear in some instances following a player injury.
  • In some instances, Competitor Mode CPUI AI would frequently toggle between two tactics when losing a match by two or more goals.
  • In some out of game scenes, player hes would shift erratically.
  • When an outfield player collided with a goalkeeper, outfield player’s animations could become visually corrupted before recovering.
  • Following a shot that connected with goal frame, frame could shake erratically.
  • In rare instances, a goal was counted as an own goal inste of being attributed to correct player.
  • When an vant call occurred as first half was ending, on screen vant icon would sometimes persist into second half.
  • Following a foul from a tackle in box, foul and penalty kick was sometimes t awarded.
  • In some situations following a heer pass, an unnecessary defensive auto-switch could occur.
  • justed unintentional player placement found in Skill Games Practice Scenarios.
  • Trainer overlay would display incorrect button callouts in some situations when using mouse and keyboard controls.
  • Team Press Defensive D-P Tactic icon didn’t always display correct status of action until Defensive D-P Tactics were requested again. This was a visual issue only.
  • In some modes, Player Lock setting would remain enabled even after being set to Off by player.
  • This impacted FUT Champions, Online Draft and Friendlies Play A Friend.

FIFA Ultimate Team:

  • ded new animations to Transfer Market tab of Squs screen for when an item you have bid on is eir outbid by ar player, or if you have won item.
  • When using Rial Menu on Transfer Market tab of Squs screen, a new icon has been ded to dete current Bid Status of selected Player Item.
  • When selecting an Anm, Crowd Chants, Goal Song, or Club Nickname Item on Transfer Market, audio can w be previewed from Bidding Options screen.
  • Updated some Co-Op messaging windows to be more specific.

dressed following issues:

  • Match lobbies displayed a one-way numerical ping value inste of round trip.
  • value shown is w round trip ping value, meaning that a higher value will be displayed.
  • This was a visual issue only.
  • Club bges did t display on kits during matches in some FUT game modes.
  • Squ Battles displayed two different Battle Points values upon match completion.
  • This was a visual issue only, player was being given correct amount of Battle Points.
  • When using Compare Price function, some of on screen text was incorrectly colored, making it difficult to re.
  • Updated overlay color when justing a Bid in order to make numbers more legible.
  • When claiming a Player Item Reward from Season progress, while having or Player Items on Transfer List, corresponding animation would display highest OVR Player Item from Transfer List inste of Player Item Reward.
  • In some cases, Anm previews did t play in My Stium customization.
  • In Squ Battles, player’s rank was t visible on Your Rank tab in some situations.
  • first goal scored in a match was t available to view in post-match Highlights.
  • Some Bge Items displayed a placeholder im.
  • When searching Home and Away Kits in My Stium, filters are w available for use.
  • Some UI elements did t display in More Options menu.
  • When browsing Transfer Market, Co-Op Friends List could sometimes create a button conflict.
  • dressed a potential stability issue that could occur in Squ Battles when ball went out of play.
  • An error would occur when trying to start a FUT Co-Op Squ Battles match where one or more of Player Items on Captain’s Squ matched Player Items of opponent’s Squ.
  • When switching between Confetti and Fireworks Items in My Stium, some visual corruption could occur in middle of stium.
  • Some My Stium customization changes were t saving correctly if player viewed screen multiple times during same session.
  • Inactive button callouts would display if player used a ‘Take Me re’ button and immediately after tried to navigate using Left Stick.
  • camera during substitution scene would be blocked when using a Quick Sub in a Co-Op Squ Battles match.
  • Some TIFO Items were missing an im.
  • Stability issue when using View Player Info button following a Co-Op match.
  • Scoring multiple own-goals was t resulting in match being forfeit.
  • This was correctly working in or Online game modes.
  • Multiple button callouts for Left Stick were displayed on Squ Battles Top 200 Leerboard screen.
  • Placeholder text was present on one of Anm Items.
  • Assisted Heers Controller Setting could have been enabled in online FUT modes.
  • Premier League logo was hard to see on Draft summary screen.
  • Stability issue could occur when entering FUT after playing a match in Kick-Off.
  • Placeholder text was displayed during Co-Op invite flow.

VOLTA FOOTBALL:

  • Updated UI in VOLTA Squs to allow players to see following:
  • Active Event’s Division and Rank from VOLTA Squs HUB.
  • Rewards that are available in active event.
  • Placement Matches information until player has completed 5 matches.
  • ded Stars to one-time rewards for obtaining a new Division in VOLTA Squs.
  • re will be a Claim Rewards flow for players that have alrey earned ir one-time reward for a Division.
  • Reduced impact of excessive flair actions such as Skill Moves on Match Rating calculation.
  • Increased impact of goals scored on Match Rating calculation.

dressed following issues:

  • Your Avatar’s Match Rating was sometimes too low, despite a good performance, if a match ended very early, such as in a ‘First to 5 Goals’ match where 5 goals were scored quickly.
  • AI Teammate kick-ins would sometimes kick ball towards an unintended target.
  • Prevented Stamina and fatigue effects from unintentionally impacting players during matches.
  • In VOLTA Squs, VOLTA COINS and growth bonuses that you get when playing with Friends were t applied to every player when playing with invited teammates.
  • A Directed Run indicator would t display if opponent performed a Directed Run first.
  • Recruitable Avatars would sometimes be wearing default clos.
  • In some instances, name above Player Indicator was t formatted correctly.
  • Following a match with 3 or more user controlled players, on Match Result screen, “My Stats” were t calculated correctly if ar player left match before kick off.
  • player Avatar’s 2D Portrait could display a placeholder im.
  • Inventory limit could have been exceeded.
  • “Claim Reward” text was difficult to re on Objectives screen.
  • Pre-match scenes could sometimes display incorrect match .
  • In Featured Battles, after hitting a Milestone, ‘Next Reward’ displayed was reward you h just earned.
  • progress animation on post match Event Progress screen did t display correctly.
  • Avatar Face Morphing customizations were t always saved.
  • post match Recruitment screen could become visually corrupted if a player didn’t have a ‘Kwn As’ name defined
  • Sometimes, VOLTA COINS and Skill Points did t immediately update on menu UI following match completion.
  • This was a visual issue only and players were getting correct amount of VOLTA COINS and Skill Points.
  • In certain langus, some of Objective descriptions were being cut off.
  • Updated some text in Featured Battles so that it doesn’t overlap with or UI elements.
  • Corrected a text inconsistency where VOLTA Squs Recent Teammates were being called Recent Squmates.
  • Updated Ed Van Gils’ model during cutscenes.

Career Mode:

  • ded ability to select a player for a Training Drill when y were alrey selected for a Training Drill. Doing so will prompt a confirmation pop-up.
  • justed Training UI to emphasize potential Sharpness gains where appropriate.
  • Me Schedule Rules easier to view while on Weekly Schedule screen for Training.
  • Increased potential variety of Youth Player kit styles, boots, and accessories.

dressed following issues:

  • An incorrect Press Conference question could sometimes be asked after player won ir respective league competition.
  • When entering a match through Interactive Match Sim, Player Lock would become unavailable.
  • In a rare situation involving a small Squ, player controlled team could be filled with goalkeepers when Simulating for an extended period of time.
  • After creating a new Career Mode save and immediately setting up a Scouting Network, Finances screen would t display correctly when entered.
  • Center Forwards were taking an unintentionally long amount of time to be retrained as Strikers.
  • Some Center Forwards may still take a long time, though less than it did prior to above change, to train as a Striker due to ir Attributes.
  • When entering a match after half of it has been Simulated, in-game camera would be zoomed out unintentionally.
  • dressed some instances of News items t displaying correctly.
  • Youth Scouts were sometimes finding similar numbers of highly rated and high potential players regardless of country that y were scouting.
  • Player Value could sometimes greatly exceed a player’s Release Clause.
  • A News story was incorrectly stating that David Silva’s contract was 5 years long when it was actually 2.
  • It was possible to view unscouted players OVRs through Import Team Sheets screens.
  • After recalling all Scouts on GTN, a confirmation window could incorrectly appear.
  • When exiting Weekly Schedule screen, player would be taken to an incorrect screen.
  • Improved transitions between Training Drills.
  • Changing Schedule Rules in Calendar or Weekly Schedule did t always highlight correct dates.
  • On Budget screen, Transfer sums did t count towards Players Purchased number when transfer was done outside of a Transfer Window.
  • In some instances, incorrect Board Objective was being set for UEFA Champions League.
  • When editing a player’s gloves, change would t always save and apply.
  • Players with a high OVR were sometimes retired earlier than intended.
  • When playing in Bundesliga in Player Career, some of text on My Career screens was hard to re.
  • Club worth for some clubs was increasing faster than intended.
  • Acquiring a player through a player swap transfer was t tracking against appropriate Board Objectives.
  • Post match screens would sometimes indicate that a team won a two-legged fixture via away goals when y actually won via penalties.
  • An incorrect confirmation window could display when deleting a Team Sheet.
  • Typo in Accomplishments tutorial screen in Player Career.
  • justed several UI button callouts.
  • Updated some outdated Club Bio information.
  • Reply option did t function during Player Conversations when using a mouse.
  • dressed some potential stability issues.

Pro Clubs:

  • Increased window of time a celebration can be requested in.

dressed following issues:

  • When changing active Camera, Rar would t shift immediately in some situations.
  • correct height and weight did t always apply to Virtual Pro 3D preview in My Pro tab.
  • An incorrect OVR could display for Center Forward Virtual Pros in some circumstances, depending on Virtual Pro’s height and weight.
  • dressed a rare instance in which a player could unintentionally gain control of a teammates’ Virtual Pro.
  • Team Bges would display placeholder ims in stiums.
  • Accessibility options did t always perform as expected.
  • scoreboard could display incorrect booking information in-game.
  • When playing King of Hill as a goalkeeper, Rar would incorrectly display Hill.
  • Boot customizations for AI teammates were t being saved.
  • In a specific instance, a confirmation window was t appearing when making Custom Tactics changes.
  • UI elements could sometimes shift incorrectly when customizing hair color.
  • UI elements could sometimes overlap when editing a Club’s Kit and Crest.
  • Some on screen text would overlap when transitioning between matches directly.
  • After winning Mystery Ball Cup, trophy would float during post-match celebrations.

General, Audio, and Visual:

  • ded 2 Legacy Player Star Hes for Jack Rose and il Rami respectively.
  • se will only be available following a Server Release. Please follow EA SPORTS FIFA Tracker for updates on when se will be live in-game.
  • Updated some bges, kits, audio, boards, tifos, brocast packs, stiums, scenes, and banners.

dressed following issues:

  • Players who are a part of idas All-Stars did t appear in Club Transfers list for ir rmal club.
  • Sometimes, Co-Op Camera would shift focus unexpectedly during a Corner Kick.
  • dressed a specific Camera obstruction on Signal Iduna Park stium.
  • Fireworks did t display in some stiums during UEFA Europa League Final.
  • Parts of Skill Games UI would become unresponsive when Right Stick was remapped through Accessibility settings.
  • Custom Co-Op Camera settings could create visual issues on Carrow Ro stium.
  • Selecting to play with Ultimate difficulty in a CONMEBOL Libertores Tournament would result in Play Match screen showing difficulty as Legendary.
  • This was a visual issue only, correct difficulty was used during gameplay.
  • Updated highlight color used when swapping teams in CONMEBOL Libertores Tournament.
  • Sometimes ‘Handful For Defenders’ overlay would show a player’s conversion rate as 200% when playing in LaLiga.
  • A button call out was incorrectly formatted on Game Plans tutorial mess.
  • A broken animation would occur following a penalty kick being awarded for a handball in box.
  • penalty kick in this specific instance could only be given if Handball setting was enabled.
  • Audio was sometimes cutting out for brief periods while playing a match.
  • dressed several instances of incorrect commentary occurring while in a match.
  • dressed several potential stability issues.
  • dressed several mir audio issues.

Kick-Off:

  • If Rewind functionality was used during match, it would t end as a forfeit if a team ended up with 5 red cards.
  • After Rewinding, incorrect commentary would sometimes play over match Highlights.
  • After Rewinding, Pause Menu countdown UI could remain on screen.
  • When viewing a replay and transitioning between players, Player Indicator would move faster than intended.
  • A Team Select UI element would sometimes display incorrectly when hovered over by a mouse cursor.
  • Stability issue when selecting to play a FUT Match during FIFA 21 New User flow.
  • In Mystery Ball, when playing VOLTA FOOTBALL, goal values were sometimes incorrectly tallied.
  • Wear or Pitch Wear would carry over to a VOLTA FOOTBALL Kick Off match if a previous 11v11 Kick Off match h eir setting defined through Game Settings.

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20:41 IST, October 29th 2020