Published 14:20 IST, November 19th 2020

Minecraft 2.18 Patch Notes - What's new in the Minecraft update

Minecraft 2.18 Patch Notes for you. Here is everything you need to know about the Minecraft 2.18 update. Find out what is new and what are the fixes.

Reported by: Yash Tripathi
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Released in 2011, Minecraft has been growing massively over period of time. game has a unique interface which helped it to gain a lot of love from players worldwide. And w, Mojang Studios has released a new Minecraft update 2.18 which comes with major changes on PS4. and all or platforms. You have to download and install a total of 200 MB on ors and 225 MB on PS4. If you have been wondering about Minecraft 2.18 patch tes, n do t worry, here is all you need to kw about it.

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Minecraft 2.18 patch tes

New Features

  • Added a new Achievements screen design and brand new achievement artwork
  • Over a dozen new Character Creator items have been added and can be unlocked with achievements

Vanilla Parity Changes and Fixes

  • Sea Turtles w play a sound when y lay eggs
  • Dolphins will w dry out at same rate as y do in Java Edition; 120 seconds
  • Undamd Mending items will longer prevent damd Mending items from being repaired
  • Basalt can longer be destroyed by Ghast fireballs
  • Basalt blocks w take slightly more time to destroy
  • TNT longer activates when a Redstone Torch is placed directly on it
  • Experience Orbs w float in water
  • Adjusted Nerite movement in lava
  • Nerite armor longer take durability loss when standing on magma blocks
  • Trade discounts from Hero of Vill and Curing Zombie Villrs w match Java Edition
  • Phantom wings w make flapping sounds
  • Pistons can longer be extended above build height limit or into void Brewing Stands can w be crafted with Blackstone
  • Players can w spawn farmland with /give command and pick it with Pick Block
  • Cod and Salmon killed by fire dam w drop cooked fish
  • It’s w possible to place chains so that y are aligned horizontally
  • Floor and ceiling surface generation w correctly match Java Edition
    • Soul Sand Valleys w have ceilings covered with Soul Soil and Soul Sand
    • Basalt Deltas w have Basalt ceilings
  • Striders with passengers can w be tempted
  • Piglins w drop ir inventory when zombified
  • Allow Piglins and Piglin Brutes to preserve equipment when zombified
  • Piglin Brutes w give 20xp instead of 10 when killed by player
  • Lanterns can w be placed underwater and do t pop when a water source block is placed on m
  • Piglins w offer similar bartering items as y do in Java Edition
  • Soul Fire longer melts sw or ice blocks
  • Zombified Piglins longer float above Striders while riding
  • Warped Fungus can w grow in Crimson Forests
  • Piglins w offer Ner Bricks instead of Ner Brick blocks when bartering
  • Baby Zoglin and Baby Hoglin w have drops after being killed by player
  • Baby Zoglins w have cute, oversized heads
  • Wir Skeletons w automatically attack Piglins and Piglin Brutes
  • Hoglins will w flee from Respawn Anchors
  • Iron Golems w attack Hoglins
  • Zoglins w take dam from Healing effect and heal from Harming effect
  • If Ruined Portal chests contain Glistering Melon, y longer contain only a single melon slice
  • Zombified Piglins that are jockeys on Striders w hold a Warped Fungus on a Stick
  • Piglin Brutes longer have enchanted Golden Axes
  • All expected Ner plants can w be composted
  • Crimson and Warped Fungus can w be placed on Mycelium
  • Soul Speed enchantment found in chests is w limited to Bastion Remnant chests
  • Soul Campfires w drop Soul Soil instead of Charcoal when mined
  • Increased Strider health from 15 to 20 (MCPE-76425)
  • Piglins can w equip Shields, Elytra, Turtle Shells, and various Mob Heads
  • Piglin Brutes longer become angry from specific blocks being broken, y still always attack a player on sight though
  • Baby Zombified Piglins w correctly display items held in ir hands
  • Quick crafting a Piston will w work with Warped Planks and Crimson Planks
  • Baby Hoglins w deal appropriate dam
  • Piglins w spawn naturally in Ner Wastes on Peaceful difficulty

Changes

  • Added several new experimental toggles to enable previews of upcoming engine techlogy and support Add-Ons and Marketplace content
  • Added new Mojang Studios logo splash screen on Android devices

Fixes

  • Performance/Stability
    • Fixed a crash that could occur during gameplay
    • Fixed a crash that could occur when player opened a Shulker Box y’re standing on after rejoining a multiplayer session
    • Fixed a crash that could occur if a player joined a game in a sleeping state
    • Improved reliability of Nintendo Switch players joining or Nintendo Switch games
    • Adding tags to Ender Dragon will longer crash game when reloading world
    • Fixed a crash that could occur when a stunned entity loaded into world
    • Fixed a crash that could occur when Player 1 in a split-screen session disconnected ir controller
    • Optimized chunk loading performance
    • Various bandwidth optimizations

General

  • Fixed worlds disappearing from worlds list during crash at world start on Xbox One
  • “ Beaconator” achievement can w be reliably unlocked
  • “Archer” can w be reliably unlocked
  • Fixed ‘Super Fuel’ achievement t being awarded when using lava bucket in a furnace
  • 24-bit PNGs without an alpha channel are longer accepted as valid custom skins

Gameplay

  • Fishing Rod will w correctly cast when close to a mob
  • Custom named boats and minecarts will w save ir name after placing and breaking. ir names will also be shown in world
  • Fixed empty worlds getting generated after closing a PS4 world import midway through process
  • End City loot chests once again generate correctly
  • Fixed players and mobs t taking dam when walking through berry bushes
  • Killing mobs that have armor equipped with ranged weapons w results in armor loot

Mobs

  • Villrs longer get locked into wrong profession
  • Bees w leave ir hive/nest after an allotted time in End and Ner dimensions
  • Hostile mobs can w spawn in thunderstorms during day
  • Foxes longer take dam when falling on berry bushes
  • Fixed Vex movement along x and z directions
  • Blaze w switch between melee attack and ranged attack based on distance from player
  • Mob’s inactivity timer is w reset when closer than 32 blocks from nearest player
  • Shearing a Sw Golem w drops a carved pumpkin
  • Turtles and Dolphins on land will w successfully move towards water
  • Ghasts once again spawn in all light levels
  • Mobs in lava were t able to find a path out. This fix makes it so y can enter a lava block if y are already in lava
  • Mobs can longer move Minecarts y stand in
  • Mob spawn range w scales with simulation distance
  • Villrs from older versions w level up correctly when trading
  • Improved performance of farmer villrs when harvesting or sowing crops
  • Fixed a bug which could prevent farmer villrs from harvesting crops
  • Player-ridden Striders w jump onto magma blocks as well as n-full blocks in front of m when guided by Fungus on a Stick
  • Baby animals can once again be tamed, before growing up
  • Bees can w only exit Beehives and Bee Nests through air blocks
  • Slimes can w spawn in slime chunks inside frozen biomes

Blocks

  • Fixed issue where some walls were t correctly connected on world load
  • Walls converted from Console Edition saves are w joined properly
  • Water from bubble columns w flows as it should
  • Hoppers with containers above m can longer collect dropped items
  • Fence gates w align with Blackstone Walls
  • Placing blocks on Crimson Roots and Warped Roots will w properly remove roots)
  • Target blocks longer power additional blocks above m
  • Beehives and Bee Nests w show correct front-facing texture
  • Lava and water textures are w visible after placing Slime block or Honey block next to or above m
  • End gateways will w correctly calculate distance to center block when searching for an exit position
  • Plants and crops w grow more consistently when near chunk borders
  • Brown and Red Mushrooms can w be grown into huge mushrooms on Nylium
  • Cocoa Beans can w be placed on and survive on all jungle wood variants
  • Gravity affected blocks longer break when ir supporting block is moved by a piston
  • Falling blocks w break after falling for extended periods of time
  • Podzol longer generates below top layer when spawning large spruce trees
  • Observer block textures longer get stuck in an active state after being moved by a piston
  • Fixed a bug that could cause falling blocks to duplicate near a portal
  • Fixed an issue that caused rails to t be powered correctly along x-axis
  • Saplings longer incorrectly transform into a bee nest when next to a tree and flowers
  • Dragon Egg longer disappears if placed on pedestal and Ender Dragon is respawned
  • Signs can longer be placed on End Rods

Items

  • Compass items will w point correct direction when player is in a boat
  • Compasses with custom names w retain ir names when linked to a Lodestone
  • Compasses with Curse of Vanishing w retain ir enchantment when linked to a Lodestone
  • Lodestone Compasses can w be enchanted with Curse of Vanishing using an Anvil
  • Boots enchanted with Soul Speed longer become stuck on mobs or player after breaking
  • Smelted items (prior to 1.13) longer contain incorrect dam values and can be stacked
  • Dropped items longer float too low to ground
  • Dragon Egg w always drops when it is destroyed by an explosion
  • Totem of Undying w applies correct effects upon dying
  • Armor longer gets stuck in hot bar after interacting with an armor stand
  • Corrected map color representation for multiple blocks
  • XP orbs once again igre world lighting, allowing it to always be at max brightness
  • Banner patterns can w be crafted in 2×2 crafting grid
  • “Thing” banner can w be crafted at Loom
  • Fixed an issue that caused item durability to t be assigned until a world was reloaded
  • Spawn Eggs can w be used on an underwater Monster Spawner
  • Fixed dropped item stacks becoming invisible after merging with ar item stack
  • Iron pickaxes can w be dropped by mobs during raids

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Realms

  • Added more detailed error messs with possible solutions when a world fails to upload to a Realm
  • Fixed a crash that occurred when downloading large worlds from Realms
  • Selecting “Man” button for Realms subscriptions w opens appropriate Microsoft account p
  • Content that is owned through a Realms Plus subscription w roams across all platforms

Graphical

  • Fixed an issue with skybox background graphics t rendering correctly on some devices
  • Fixed an issue with missing animation when damaging bamboo
  • Fixed a graphical issue with glass blocks on City Living world that affected some devices on Windows 10
  • Touchscreen input “Chat and Commands” UI element w has a darker border

Audio

  • Music is longer interrupted when entering water in ocean biomes
  • Reduced raid horn sound

Crafting Screen

  • Various improvements to Crafting Screen experience when using a controller
  • Cobblestone is w shown as default ingredient for stone tools
  • Items in inventory will longer move into crafting grid when hovering over recipes
  • selected recipe will longer be cleared when changing tabs, even if you don’t have all necessary ingredients for that recipe
  • Picking up items while cursor is hovering over a recipe w updates to recipe’s new index
  • Crimson and Warped Stems/Hyphae are w in ir correct Creative inventory groups
  • Ner and Warped Wart blocks are longer in an unfolding section in creative menu

Structure Blocks

  • Removed name field from structure block 3D Export screen
  • Fixed incorrect chunk position calculation for block changes that occur during Structure Block preview window
  • Structure loading/saving longer affects ticking blocks in nearby chunks
  • Fixed Reset button t re-rendering wireframe bounding box

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User Interface

  • Added to Sans font license button and pop-up dialog to Profile section of Settings screen
  • Updated splash texts and loading screen tips
  • Fixed system langu settings for Simplified and Traditional Chinese t houred by game
  • Fixed an issue that meant block highlight/selection box was extending above blocks
  • Time played w displays correctly on Achievements screen
  • Beacon container interface longer shuffles items around inventory slots when trying to quick-move items from inventory while Hotbar is full
  • Pressing ‘Leave Boat’ button on touch devices will longer make player hit a passenger or destroy Boat
  • A button icon has been added to NPC dialog screen to show which gamepad button to press to close window (Education Feature)
  • hovered slot data is w cleared properly whenever cursor is moved off an item slot. This way gamepad helpers are correct when t hovering over an item slot
  • item name text that appears when player changes Hotbar selection w anchors from bottom. This way when it grows, it will t overlap with Hotbar
  • Fixed ‘Profile’ button in Pause Menu t being sized correctly
  • “Ride Exit” hint w clears action bar messs
  • Smithing Table screen w contains hammer icon and user interface elements appear correctly when using “Pocket” UI profile setting
  • Custom names w modify boss bars
  • Grindstone longer shows a result unless it changes item Fixed navigation problems between Featured Items, Achievement Rewards, Emotes, and Dressing Room
  • Change Gamertag and Man Account buttons on Settings screen w open xbox.com URLs on iOS and Android
  • Dressing Room w shows cached items when t connected to internet

Commands

  • Fixed a crash could occur when using ‘/fill ‘ command to fill huge amounts of blocks with Portal blocks
  • Text and background for title command (Title, Subtitle, and Actionbar) have been adjusted and d out
  • Fixed a bug where a request queued with ‘/schedule’ would t clear out when executed and would execute when re-entering a level
  • Added to ‘/schedule on_area_loaded’ command with an overload that allows you to track a circular area, by specifying a centre and a radius. Also added serialization for queue of requests
  • Fixed issues with ‘/schedule’ command that would consider an area loaded before it was actually loaded, and command w respects which dimension it is queued in.

Info ~ Mojang Studios/ Minecraft website

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14:20 IST, November 19th 2020