Published 13:05 IST, July 10th 2020

Resident Evil Resistance patch notes add new costumes and skill cards

Capcom has released a new update for Resident Evil Resistance that brings a host of content to the game. Read on for full Resident Evil Resistance patch notes.

Reported by: Danish Ansari
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Resident Evil Resistance is an asymmetrical survival horror game from Capcom that has gained much popularity since its release. Developers have recently rolled out a new patch update that implements a number of changes to various characters and brings tons of new features to multiplayer game. So let’s take a look at all changes coming to game.

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Resident Evil Resistance patch tes

New features - Cosmetics

  • 18 new weapon skins ded.
  • 21 new Survivor skins ded.
  • 7 new Survivor gestures ded.
  • 13 new sprays ded.
  • 7 new creature skins ded,
  • 3 new zombie gestures ded.
  • 5 new Mastermind voice lines ded.

Sam

  • A  technique skill variant has been ded to Sam's Fists of Iron fever skill. it significantly improves chances of critical hits during Fists of Iron. Every creature hit will furr increase  critical hit rate.
  • A Speedloer skill variant has been ded to his Dash Punch personal skill which increases chance of critical hits for a given period of time.
  • A  Unstoppable skill variant has been ded to his Brawler passive skill. He won't be kcked back by a majority of attacks when he uses his fists or melee weapons.
  • A new Attrition skill variant has been ded to his renaline passive skill which will bring down Fists of Iron cooldown by seconds when a bioweapon or a creature is hit using a Dash Punch.

Martin

  • A Shockwave skill variant has been ded to Martin's Flash Baton fever skill that blinds cams and removes traps that are within a particular range.
  • A Signal Jammer skill variant has been ded to his Makeshift Mine personal skill which puts a Signal Jammer that does t let Mastermind to use his creatures, traps, and Ultimate Skill within a range for 15 seconds.
  • A new Bulletproof skill variant has been ded to his Life Hacks passive skill which significantly decreases dam taken from firearm attachments.
  • A Minesweeper skill variant has been ded to his Sapper passive skill which won't be triggered by traps even when running.

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January

  • A new E.I.S. Lockdown skill variant has been ded to January's EMP fever skill that will disable  Mastermind E.I.S. for about 15 seconds.
  • A Malware skill variant has been ded to her Overlo personal skill that plants a virus and immediately deactivates  targeted cameras when Mastermind makes use of any skill.
  • An Anti-Armament skill variant has been ded to her Disruptor Rounds passive skill that significantly surges level of dam dealt to cameras.
  • A new Pharmacy skill variant has been ded to her Cyber Monday passive skill that makes all items used for recovery available in Armory.

Jill

  • A new Hot Dogger skill variant has been ded to Jill's S.T.A.R.S. Armory fever skill that switches weapon to Hot Dogger.
  • A new Dash skill variant has been ded to Jill's Eve personal skill that momentarily surges  movement speed when enabled.
  • A new Run and Gun skill variant has been ded to her Delta Force passive skill which surges  movement speed while aiming at targets.

Tyrone

  • A Rapid Response skill variant has been ded to Tyrone's Rally fever skill which surges  movement speed of nearby squ members while Rally is still active.
  • A Side-Kick skill variant has been ded to his Power Kick personal skill that allows a player to execute a powerful side-kick that causes major dam and increases cooldown.
  • A Weapon Handling skill variant has been ded to his Firefighter passive skill that decreases durability depletion of melee weapons.
  • An Elusive skill variant has been ded to his Determination passive skill which won't be grabbed by several creatures when he's running.

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Daniel

  • A new Intercept skill variant has been ded to Daniel's Bioweapon: Tyrant ultimate skill. This will intercept Survivors near Tyrant automatically, and kck m down.
  • A new Frenzy skill variant has been ded to his Bloodlust passive skill which improves  movement speed of creatures that are controllable.
  • A new Invincible skill variant has been ded to his Puppeteer passive skill. This temporarily turns all controllable invincible.
  • A new Overclock area 2 exclusive card has been ded which allows him to utilise some Bio-Energy.

Spencer

  • A new Refract skill variant has been ded to Spencer's Disintegration Field ultimate skill which displays Disintegration Fields in a given direction.
  • A new Mod Efficiency skill variant has been ded to his Umbrella Tech passive skill that decreases mod card costs.
  • A new Battery skill variant has been ded to his Bioactivation passive skill. It helps surge Bio-Energy cap.
  • A new Invulnerability Anchor area 2 exclusive card has been ded for Spencer which helps plant a device. It projects energy ters to all creatures nearby and gives m temporary invincibility.

Nicholai

  • A new Extermination skill variant has been ded to Nicholai's Bioweapon: Nemesis ultimate skill. It allows him to render Nemesis invincible and also increases dam caused.
  • A new Infection Detection skill variant has been ded to his Predator passive skill that allows him to track down infected Survivors.
  • A new Bioterrorism skill variant has been ded to his Firearms Specialist passive skill that turns all firearms infectious.
  • A new Sniper Mod area 2 exclusive card is available that turns  firearm duration infinite when held in hand.

Skill Cards

  • A Teleportation Trap special card that places a trap, sending survivors back to beginning of area.
  • A Detonator is a new Infectious skill card that spawns an infectious Detonator zombie.
  • A Zombie skill card can spawn two zombies.
  • An Imposter Zombie skill card spawns a zombie that behaves like a controlled zombie.
  • A Leghold Trap skill card lays down three Leghold Traps to hold Survivors in one place.
  • An Airburst Trap skill card lays down a trap that releases powerful bursts of air, throwing away both survivors and creatures.
  • A Fortifying Anchor skill card plants a device that emits energy ters to all creatures nearby, reducing dam taken.
  • An Enhancing Vapor Infection skill card emits a vapour that infects all creatures in an effective range.
  • An Enhancing Vapor Berserker skill card emits a vapour that makes all creatures in an effective range go berserk.
  • An Enhancing Vapor Regen skill card emits a vapour that allows all creatures in effective range to regenerate ir abilities.
  • A Viral Mod Regen skill card allows newly spawned creatures to regenerate ir health, while in hand. re will also be an increase in cost by 1.
  • A Viral Mod Energy Leech skill card will give Bio-Energy absorbing abilities to all newly spawned creatures, when in hand. re will be an increase in cost by 1.

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Im credits: Resident Evil

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13:05 IST, July 10th 2020