Published 16:58 IST, September 8th 2020
Street Fighter 5 Moves: Complete list of SFV Game mechanics and basics
Capcom changed character designs and Street Fighter 5 moves and for a newbie, it becomes tough to understand such complicated mechanics. Read on to know more.
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Street Fighter 5 is a complicated game that comprises unique move skillsets to complicated combinations, plus or elements which make it confusing for new players. Read below for an overview of basic skills, fighting mechanics and Street Fighter 5 combos.
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Street Fighter 5 Moves List and Fighting Mechanics
Fighting games are commonly played on extra peripherals like Arcade Sticks and Fight Pads. Since game was released on console so here is button layout for PlayStation 4:
- Light Punch: Square
- Light Kick: Cross
- Medium Punch: Triangle
- Medium Kick: Circle
- Heavy Punch: R1
- Heavy Kick: R2
- All Three Punches (EX): L1
- All Three Kicks (EX): L2
Blocking
One of easiest stumbling blocks for newer players in world of fighting games is simply forgetting to block. In Street Fighter V, blocking is accomplished by holding away from your opponent – eir Back (standing block) or Down and Back diagonally (crouching block).
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Some moves hit low, and so are best blocked crouching. Some or moves can kck you out of a crouching block, so be careful. When blocking, remember you can n activate a V-Reversal on a foe, described below, to turn tables on m.
Dashing
A hugely important part of Street Fighter that’s often overlooked by newcomers is dashing. By Double Tapping stick eir forwards or backward, your character will do a quick dash in that direction.
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A dash backwards can often take you out of range of an attack, while a dash forwards can bring you within range for a grab or ar close-range move – so learn this mechanic and use it wisely.
range of dashes varies from character to character, so be sure to get acquainted with distance your character can dash in training mode.
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EX Meter
To perform an EX move, players need to press more than one attack button at end of ir combination. For example, Hadoken is performed by pressing Quarter Circle Forward and punch, but EX version of this move can be done by pressing Quarter Circle Forward and, this time, two taps of punch button. This delivers more dam but letting EX meter fill to maximum will instead let player perform super moves that are unique to each character and deliver maximum dam.
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Street Fighter 5 Super Moves: V-Moves
V-moves help makes Street Fighter 5 a unique fighting game, and players will find three types of m here: V-Skill, V-Reversal, and V-Trigger. y each accomplish completely different things, so we'll go over m all.
V-Skill
Rar than one universal mechanic for Street Fighter V, Capcom has given each character a unique skill that can be used simply by pressing both Medium buttons toger. This is unique for each character, so you’ll learn more about this on each character’s move list.
V-Reversal
New for Street Fighter V is V-Reversal, a move that allows you to hit back at an aggressive opponent. While blocking ir attack, simply tap forwards out of your block and press all three punch buttons – your character will ‘reverse’ ir ongoing attack and kck m down. Be careful to get timing right, as if you miss you will be letting your guard up and inviting in an attack.
V-Trigger
Street Fighter 5 introduces V-Triggers, franchise's successor to Ultra moves and Revenge Meter. As one might expect, meter for V-Triggers fills up when players take dam - this is red bar on bottom of screen. Once this meter fills up completely, player can hit both heavy attack buttons to enter a powered-up state where ir attacks deal more dam. Of course, it takes plenty of hits to get re, and it's more of a game-balancing move than anything else.
Throws
All characters have ability to throw when close to opponent by pressing LP and LK toger. If you hold back while doing this, you will attempt to throw opponent backwards, thus reversing your direction on screen. A few characters can also throw while airborne, and that is ted in ir individual move lists.
Throws can be broken out of by pressing LP and LK toger at same time your opponent tries to throw you.
Quick Rise & Back Rise
Players who are dealt a crunching blow will find ir characters on ir backs, winded after taking some dam. At this point, re are two options: remain on ground until character gets back up mselves, or get to it and jump up.
It can be done by pressing two punches to Quick Rise up where player fell, or two kicks to Quick Rise and move away from opponent. If a player is thrown, y can only Quick Rise where y fell. character can Quick Rise after getting hit with a super move, which makes m even more devastating.
Stunning
Beating story mode can give players some level of experience with stunning which is a feature of health meter. stun meter can be found right below a player's health bar and when it's full, player goes into a powerless state and blocking blows isn't possible in that state. As player takes more dam, this meter fills up and goes down when player blocks an attack successfully.
stun feature prevents players from spamming block move which in turn forces such players to fight instead of just sitting back and blocking.
Im Credits: eventhub / Street Fighter 5 / streetfighter site | Promo Im Credits: Capcom
16:58 IST, September 8th 2020