Published 19:52 IST, November 16th 2020

Study suggests video games can help mental health

Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University.

Follow: Google News Icon
  • share
null | Image: self
Advertisement

Time spent playing video games can be good for mental health, according to a new study by researchers at Oxford University.

finding comes as video game sales this year have boomed as more people are stuck at home because of pandemic and many countries have once again imposed limits on public life.

Advertisement

paper released Monday is based on survey responses from people who played two games, Plants vs Zombies: Battle for Neighborville and Animal Crossing: New Horizons.

In a first, study used data provided by game makers, Electronic Arts and Nintendo of America, on how much time respondents spent playing, unlike previous research that relied on imprecise estimates from players.

Advertisement

researchers at Oxford Internet Institute said y found actual amount of time spent playing was a small but significant positive factor in people’s well-being.

paper, which hasn't been peer reviewed, said level of enjoyment that players get from a game could be a more important factor for ir well-being than mere playing time.

Advertisement

results could cast doubt on long-held assumptions that gaming causes aggression or addiction, though authors ackwledge y are only a snapshot.

“Our findings show video games aren’t necessarily bad for your health; re are or psychological factors which have a significant effect on a persons’ well-being,“ said Andrew Przybylski, institute's director of research. "In fact, play can be an activity that relates positively to people’s mental health – and regulating video games could withhold those benefits from players."

Advertisement

Some 2,756 players of Animal Crossing: New Horizons in U.S., U.K. and Canada were surveyed along with 518 players of Plants vs Zombies: Battle for Neighborville. y were asked to fill out a survey on ir experiences that was matched up against playing time logged by game companies.

Lack of transparency from game makers has long been an issue for scientists hoping to better understand player behaviours and authors said previous research used to propose advice for parents and policymakers was done without a robust evidence base.

Advertisement

19:52 IST, November 16th 2020