Published 17:11 IST, September 15th 2020

Summoners War patch notes for update 6.0.4: Energy improvements, bug fixes and more

Summoners War v6.0.4 has been updated. The actual update was applied through an auto-update during the maintenance. Read on to know more.

Reported by: Saurabh Sabat
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Summoners war update 6.0.4 is finally out. It brings a lot of improvements to monsters as well as energy which increases stor capacity of energy for different monsters. Re on to kw more about this summoners war balance patch. 

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Summoners War Patch tes for Update v6.0.4

Repeat Battle System – All new content

  • You can proceed with battle 10 times in a row in area you selected through Gateway.
  • While battling, you can use or content except for battles such as Monster summon/power-up and Rune & Artifact engrave/power-up.
  • Repeat Battle Menu Location: [Gateway] > [Repeat Battle]
  • Repeat Battle Open Condition: You can use Repeat Battle after Cairos Dungeon is unlocked

Artifact Manment Function will let Players Search and engrave Artifacts with ease

artifact manment

(Monster > Rune > [Man] Icon within Artifact Inventory)

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Property Search

  • You can search by selecting main property/sub-property for attribute/ Artifacts that selected Monster can engrave. You can set options such as to show Artifacts that are alrey equipped to or Monsters or to show power-up level and more.

Temporary Engraving

  • You can engrave Artifacts temporarily and see how sub-properties change. For same property, values are summed up and displayed. changes in Monster’s HP/ ATK/ DEK can be checked by tapping [Details] Button.

Energy Improvement for a summoner of Level 50

energy improvement
  • Energy MAX Stor has been changed from 80 to 140
  • Due to MAX stor increased, default Energy provided at Summoner Lv. 1 has been changed, and Energy stor that increases for each Summoner level up has been increased from 1 to 2.
  • Energy MAX Stor amount will change according to current Summoner level when you enter game after v6.0.4 update patch is released.
  • Energy MAX Stor + effect of [Sanctum of Energy] is applied same as before.
  • A building effect that can increase Energy MAX Stor has been ded.

effect is applied to some buildings that can be crafted from [Craft Building]. Here is list of those buildings and craft condition: 

  • Ancient Giant - Clear Giant's Keep B10
  • Ancient Dragon - Clear Dragon's Liar B10
  • Ancient Lich King - Clear Necropolis B10
  • Ancient Keeper - Clear Hall of Magic B10

If player has alrey crafted buildings, n  effect gets applied to Energy MAX Stor when player enters game after v6.0.4 update patch gets released.

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  • A product that charges +190 Energy for one Energy charging time has been ded.
  • Due to dition of new product, name of existing Recharge Energy has been changed to Recharge Energy Ⅰ
  • If Energy MAX Stor +10 effect from Daily Pack Ⅰ is applied, +200 Energy will be charged for one charging.

energy charging method has been improved

Previously, you could t recharge energy at Shop when you have more energy than existing MAX stor amount. With improvement, you can recharge energy even when you have more than Energy MAX Stor amount. Or improvements that were me in this update are mentioned below:

  • [Profile>Record] Steel Fortress and Punisher’s Crypt have been ded to Cairos Dungeon best record.
  • Collaboration Monsters will appear in Trial of Ascension in September. (After reset on Sep. 14th 10 pm PDT)
  • [Craft Building] You can w craft up to ten 3★/4★ Rainbowmons (MAX Lv.) at once.

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Bug Fixes

  • Fixed an issue where after clearing Fighter’s Dimensional Rift (Lv. 5), Fighter’s Dimensional Rift didn't show up in battle map when you access game from ar device
  • Fixed an issue of battle result pop-up t showing at Fighter’s Dimensional Rift result screen when network connection is unstable
  • Fixed an issue of power-up pop-up t showing correctly when you tap Artifact Power-up button under certain situation

Monster Bug Fixes

  • [Streel Fortress] Ancient Tormentor [Thunderbolt (Passive)] Fixed an issue of stun effect t getting dismissed under certain situations
  • (Light) Monkey King [Giant Net] Fixed an issue of Attack Bar decreasing rate t applying properly
  • (Fire) KEN [Shinryuken] Fixed an issue of monster getting a turn even when all attacks didn’t land as a critical hit
  • (Dark) Fairy King [Discernment (Passive)]
  • Fixed an issue of [Discernment (Passive)] effect t being applied on some Monsters
  • Monsters: (Dark) Oracle [Critical Error]/ (Fire/Water/Light) Kung Fu Girl [Twist Kick]/ (Water) Succubus [Parting Gift]​

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17:11 IST, September 15th 2020