Published 16:06 IST, December 24th 2020
Tarkov 12.9 patch notes bring new weapons and important bug fixes
A new Tarkov 12.9 patch update has been released and it brings a number of new content and gameplay improvements. Scroll on for full Tarkov 12.9 patch notes.
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Battlestate Games has rolled out a new patch update for its multiplayer first-person shooter, Escape from Tarkov. new Tarkov 12.9 update began rolling out on December 24 at 11.00 AM Moscow time. Developers have confirmed that update installation process on company's end will require about 4 hours; however, time could be extended if required.
update brings plenty of new content and features to game such as new weapons, gameplay improvements, and a lot more. Here's a look at everything arriving with Tarkov 12.9 patch update.
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Tarkov patch tes
Here is a look at official Tarkov patch tes:
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ded and changed
- Woods expansion
- PMC initial gear sets have been reworked
- Customization of he and voice has been ded for when you create a character. As of w, it is only two new hes for each faction ded. You can’t change he and voice after character is created. You will be able to do it only after profile reset or Tarkov wipe
- ded skill Immunity
- Reworked Metabolism
- Reduced volume of steps and interaction with vegetation
- ded chance to cause bleedings to ammunition. w some ammo can cause heavy or light bleeding more often than or rounds
- w some face shields and glasses will reduce time of blindness effect from flashbang rounds and grenes.
- Players will be receiving letters with a supply pack for first 7 days of playing
- ded “All” button in purchasing menu when buying from dealers via Flea market. w you can select all available items with a single
- Filters in W-List tab are w modified separately and do t affect or Flea market tabs
- “Enter” button w confirms action in most dialogue windows
- Slot highlighting when dragging items in your inventory can w be turned off
- Equipped armbands are w unlootable and can’t be lost upon death
- letter with reward for exit in cooperation with Scav will w come with a slight delay
- Containers will apply restriction filters to mods installed on transported object. That is putting amount with a rmal sight installed on it into a secured container is t allowed anymore
- New equipment and clothing have been ded: PMC tops and bottoms, body armour, rigs, Smoke balaclava, and tops for Scavs
- Characteristics of a large number of weapon mods have been changed
- Jaeger quests have been simplified
- Updated some quests: changed execution conditions, starting conditions, rewards
- bonus of recoil reduction from recoil control skill and weapon relates practical skills have been reduced
- character overweight will begin at 35 kg. It was previously set at 40
- Purchase limits for certain ammo from dealers have been increased
New weapons and ammunition
- KRISS Vector SMG in both 9х19 and .45
- Mk-18 mod 1 Mjölnir DMR in .338 LM
- SIG MCX Assault rifle in .300 Blackout
- UMP SMG in .45
- Various new weapon mods
- .300 blk, .338 Lapua Magnum ammunition
AI
- Fixed bots hanging behind stationary weapons
- Fixed a bug where Killa could t hear enemies approaching from behind
- Or various bot fixes and optimizations
Optimization
- Animation optimizations for interfaces
- Optimizations of sounds in RAM
- Server optimizations
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Fixed
- Aiming a GL40 with Reflex sights
- position of character's body when blind firing was t reset after opening inventory
- Blinding was imposed even if player used a rmal imr
- stationary machine gun was removed from its mount if player used it while in blind firing position
- It was possible to use tops and bottoms of opposite faction
- nickname could t be changed if new nickname was 15 characters long
- range value of sight did t change immediately after alignment if weapon h two sights on it
- A duplicate weapon could hang behind player's back for a few seconds after changing weapons
- Some pants h equipped gun hanging outside holster during fitting on Ragman service screen
- observer did t see player checking fire mode on his weapon
Weapon presets
- It was impossible to delete overwritten preset
- Wrong mods were installed on weapon if build was initiated during a save process
- Failed to redeem all available items in lot if player attempted to purchase items over limit
- Failed to interact with inventory in a raid if player h previously disassembled weapon via context menu
- When reactivating exit with hermetic door at location Reserve, siren stopped working earlier than it should have
- sensitivity while aiming down sights changed when putting and removing sights from weapon
- A character was performing a light grene throw only by double-pressing RMB
- Uninformative mess about lack of in stash when transferring items from letter on 'Receive all'
- “Found in raid” status for weapon would t update if you would put n-found in raid weapon mod on gun
- Incorrect information about level of mastering in weapon inspector.
- price of 1 item decreased by 1 ruble if a player bought several of same items from a dealer.
- azimuth was missing if player opened pause menu with a compass in his hands.
- camera could go through body of or players
- Missing messs in group chat
- Various server errors
- Various mir fixes
- Various localization fixes
- Various location fixes
Im credits: Battlestate Games
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16:06 IST, December 24th 2020