Published 17:08 IST, November 3rd 2020

Valorant 1.11 patch notes: Agent Skye now made available again

Valorant's one of the major patches to release the agent Skye was termed as a "technical nightmare" by Riot as it caused a lot of issues. Read on.

Reported by: Saurabh Sabat
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latest Valorant update of 1.11 was released earlier this week but was soon rolled back by Riot Games as this patch caused a lot of issues. Riot games mentioned that  patch was a "technical nightmare" and it is going to be delayed till developers' team find issue and fix it. Continue reing to kw all about it.

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Valorant 1.11 Patch tes - Skye Valorant is w usable

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Any progress that players would have me before patch was rolled back will remain on ir account. But players will t be able to make any more ditional progress with this character till  new Valorant act 3 patch gets released again.

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After new Valorant update was redeployed, new nt Skye was me available ( main reason for this update), which also includes several balance tweaks for Breach, Cypher, and Killjoy, a new map named Icebox that will be w present in  Competitive map rotation, along with a new left-handed option.

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Patch tes for 1.11

nt Updates

  • Skye has w joined  VALORANT roster and will be available to play in all queues.
  • Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (vember 9, barring any issues)

Initiators: Increased opportunity window for Initiator’s teammates on how y have to capitalize on ir utility. This will also help in differentiating Initiators from Duelists.

  • Flash Tuning: fe out of flash debuff remains same duration but w fes slower at start.
  • Breach: Full flash time increased from 1.75 >>> 2

Sentinels: To reduce total potential impact of se abilities, automous traps are w disabled when deployer dies.

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  • Cypher 
    • Trapwire - Disabled and revealed upon death
    • Spy Camera - Disabled and revealed upon death

Killjoy: Her global recon should be hit pretty hard here but stalling power is w slightly boosted to counterbalance that nerf.

  • Deactivation Range - Alarmbot and Turret w deactivate if she is more than 40m away from m—reentering 40m range reactivates her little friends.
  • Turret - Cooldown after pickup reduced from 20 seconds to 10 seconds
  • Alarmbot
    • Range at which Alarmbot can be detected decreased from 9m to 7m
    • Cooldown after pickup reduced from 20 seconds to 7 seconds
  • Naswarm
    • Range at which Naswarm can be detected decreased from 5m to 3.5m
    • Dam increased from 40/s to 45/s
    • Dam w ticks smoor and faster while in Naswarm, inste of in chunks of 10 every ¼ of a second

Competitive Updates

  • Icebox enters Competitive map rotation
  • Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (vember 29, barring any issues)
  • Shorter Unrated queue times for highest-rank players
  • We’ve taken steps to furr solve issues for elite players experiencing long queue times for Unrated. We’re also furr investigating improvements to reducing long queue times for all primary modes.
  • ded location of current gamepod to loing screen for all modes
  • justed Combat Score to factor in n-damaging assists

Bug Fixes

  • Fixed one source of combat hitches we’ve seen from player reports
  • Includes a fix for one of most common hitches that is seen by players during combat.
  • Jett w can’t rope dash.
  • Fixed a bug where incoming Party invites would remain active in Social Panel after being declined
  • Players longer see spike location when reconnecting to a game
  • Fixed issue where player corpses could cause collision issues
  • S wall segments longer break if a player dies on top of m
  • Fixed a bug that would disable queueing for any mode if a player closed client during Match Found countdown.
  • Fixed a bug that was displaying Act Rank bge on MVP screen outside of Competitive Queue.

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17:08 IST, November 3rd 2020