Published 17:08 IST, November 3rd 2020
Valorant 1.11 patch notes: Agent Skye now made available again
Valorant's one of the major patches to release the agent Skye was termed as a "technical nightmare" by Riot as it caused a lot of issues. Read on.
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latest Valorant update of 1.11 was released earlier this week but was soon rolled back by Riot Games as this patch caused a lot of issues. Riot games mentioned that patch was a "technical nightmare" and it is going to be delayed till developers' team find issue and fix it. Continue reing to kw all about it.
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Valorant 1.11 Patch tes - Skye Valorant is w usable
Any progress that players would have me before patch was rolled back will remain on ir account. But players will t be able to make any more ditional progress with this character till new Valorant act 3 patch gets released again.
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After new Valorant update was redeployed, new nt Skye was me available ( main reason for this update), which also includes several balance tweaks for Breach, Cypher, and Killjoy, a new map named Icebox that will be w present in Competitive map rotation, along with a new left-handed option.
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Patch tes for 1.11
nt Updates
- Skye has w joined VALORANT roster and will be available to play in all queues.
- Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (vember 9, barring any issues)
Initiators: Increased opportunity window for Initiator’s teammates on how y have to capitalize on ir utility. This will also help in differentiating Initiators from Duelists.
- Flash Tuning: fe out of flash debuff remains same duration but w fes slower at start.
- Breach: Full flash time increased from 1.75 >>> 2
Sentinels: To reduce total potential impact of se abilities, automous traps are w disabled when deployer dies.
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- Cypher
- Trapwire - Disabled and revealed upon death
- Spy Camera - Disabled and revealed upon death
Killjoy: Her global recon should be hit pretty hard here but stalling power is w slightly boosted to counterbalance that nerf.
- Deactivation Range - Alarmbot and Turret w deactivate if she is more than 40m away from m—reentering 40m range reactivates her little friends.
- Turret - Cooldown after pickup reduced from 20 seconds to 10 seconds
- Alarmbot
- Range at which Alarmbot can be detected decreased from 9m to 7m
- Cooldown after pickup reduced from 20 seconds to 7 seconds
- Naswarm
- Range at which Naswarm can be detected decreased from 5m to 3.5m
- Dam increased from 40/s to 45/s
- Dam w ticks smoor and faster while in Naswarm, inste of in chunks of 10 every ¼ of a second
Competitive Updates
- Icebox enters Competitive map rotation
- Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (vember 29, barring any issues)
- Shorter Unrated queue times for highest-rank players
- We’ve taken steps to furr solve issues for elite players experiencing long queue times for Unrated. We’re also furr investigating improvements to reducing long queue times for all primary modes.
- ded location of current gamepod to loing screen for all modes
- justed Combat Score to factor in n-damaging assists
Bug Fixes
- Fixed one source of combat hitches we’ve seen from player reports
- Includes a fix for one of most common hitches that is seen by players during combat.
- Jett w can’t rope dash.
- Fixed a bug where incoming Party invites would remain active in Social Panel after being declined
- Players longer see spike location when reconnecting to a game
- Fixed issue where player corpses could cause collision issues
- S wall segments longer break if a player dies on top of m
- Fixed a bug that would disable queueing for any mode if a player closed client during Match Found countdown.
- Fixed a bug that was displaying Act Rank bge on MVP screen outside of Competitive Queue.
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17:08 IST, November 3rd 2020