Published 16:43 IST, December 9th 2020
Valorant 1.14 patch notes update: Know all the major changes in the game
Valorant 1.14 patch notes details for you. The Valorant game is going to have some major changes. Here are details about the upcoming patch notes. Read more.
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Valorant is going to receive an important update to create a more streamlined experience for players. previous update was widely praised by fans, and w Riot Games is reying up for its next patch. This upcoming update is considered to be one of Valorant's most anticipated ones. This is reason why many players are wondering about changes coming with Valorant 1.14 patch tes. If you are wondering same, n do t worry, here is all you need to kw.
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Valorant 1.14 Patch tes
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- Barrier Orb
- Barrier Orb can’t be placed during Buy Phase
- Once fortified, Barrier longer loses health over time—Barrier only starts to deteriorate a few seconds before it expires
Map Updates
- Icebox
- Reduced height of A Belt area and connected it via a ramp to platform below
- This puts upper A Belt area more in line with rest of verticality in site
- Acquiring targets up top also requires less vertical movement of crosshair
- ded a see-through gate here that can’t be passed from ground level
- Pathing should hopefully be more predictable from attackers approaching site and defenders retaking site
- Reduced height of A Belt area and connected it via a ramp to platform below
- Sloped wall and replaced double stack of Rianite crates in site with a smaller object
- This should allow attackers to approach site more safely, and a quicker retake of site for defenders
- Reduced height of yellow container.
- This allows top of container to be fully cleared from several angles as well as reduces amount of crosshair displacement required when aiming at targets on top of container
Mode Updates
- 5v5: Team Deathmatch
- first team to 50 kills wins
- Respawns are enabled, so get back in re
- swball launcher is your weapon of choice
- Killjoy has rigged a custom version of Brimstone’s Molotov launcher
- Projectile based swballs have travel time and an arc (make sure to le that shot!)
- Infinite swballs—don’t stop shooting!
- gift that keeps on giving: Power-ups!
- Gifts spawn around map, sometimes a portal appears and gifts come pouring out
- Each gift contains a power-up when opened (shoot to open)
- You can only have one of each power-up at a time, so make sure to share with your teammates
- If you die, you drop your power-ups and someone else can snag m
- Gift s
- Rapid Fire: fire even faster
- Growball: grows over time while traveling in air
- Ricochet: for all those swball trick shots off ground and walls
- Skates: skate around quickly and in style. Jump higher!
- Maps
- Week 1: Check out festivities on newly updated holiday version of Icebox (Swball Fight only!)
- Week 2: Swball Fight can be played on all current maps
- Progression
- Get 750 XP for each game completed, and 150 bonus XP for a win
- Swball mode does t progress missions
Competitive Updates
- Act Rank Bge display has been re-enabled on in-game player cards.
- Performance issues, such as hitches, have been fixed along with on death performance optimizations
- Career p: Match History and Act Ranks have been split out into ir own specific sections.
- You can still view both your friends Match History and Act Rank progress
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Store Updates
- Check out our newest feature with introduction of Night.Market
- Each player will get 6 chances to receive a random Select, Deluxe, or Premium weapon skin at a discount
- Opens December 10th
Social Updates
- Requirements to unlock Competitive play have been changed from Play 20 Unrated matches to Win 10 Unrated matches
- We hope this will lessen amount of AFKs and INTing we see in Unrated games caused by smurfs just trying to unlock Competitive mode.
- A text field has been ded to VALORANT in-game reports so players can provide more information and reason for ir report if y choose to.
- Players can w d friends via in-game escape menu.
- Go forth ding teammates and opposing players to your friend's list for future games if you enjoyed playing with/against m!
- Changes to social panel sorting logic when in parties so you are always sorted at top of your own group
Game System Updates
- Manual Game State Recovery
- In cases where tournament organizers need to roll back or replay from a given round, y can w remake any tournament match from that point with our manual recovery tool.
- Cinematic Cameras
- We have ded cinematic camera locations across all maps for observers to use.
- Observers can press Shift + player number to jump to best cinematic camera to capture action.
- Observers can immediately leave a Cinematic Camera to move to Free camera
- We have a lot more ideas for ditional functionality, so stay tuned for that in future.
- Projectile Follow
- Observers can w follow a projectile fired by a player character (Default keybind is F).
- Observer camera will remain at destination of projectile and will transition to a free camera from this point.
- Minimal Brocast HUD
- Observer perspectives that are meant to be used for brocasting can turn on Minimal Brocast HUD from custom game lobby to retain as clean of a HUD experience as possible for custom overlays
- Observer Follower
- Observers can w lock ir view to match ar observer (Be passenger inste of driver)
- Default keybinds for following previous/next observer: ‘[‘ and ‘]’
- Observers can use player numbers on minimap to jump directly to a specific player
Bug Fixes
- Fixed an issue where Killjoy’s turret could be placed underneath ground in some maps
- Fixed an issue where Omen could teleport past Buy phase barrier
- Fixed a bug where pressing a push-to-talk key while typing in chat would trigger voice chat
- Fixed a bug where queue restrictions would keep resetting for some players
16:43 IST, December 9th 2020