Published 11:30 IST, May 13th 2020

Valorant patch notes 0.50 targets Sage, weapon accuracy and adjusts split

First-person shooter game, Valorant has released its next set of patch notes which brings some of the biggest updates to the game. Get full Valorant patch notes

Reported by: Danish Ansari
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Riot Games rolled out its next set of Valorant's 0.50 patch tes on May 12, 2020, for closed Beta which brings tons of new updates and changes to free-to-play multiplayer game.

Unlike most of game's previous updates, latest one is quite massive as t only will a majority of nts receive some big updates to ir kit including a bunch of interface updates, but Split has w been shifted that will allow fans to brea much easier while y are on attacking side.

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game has also updated rifles in an effort to make single-tap and burst fire far more efficient. In dition, playable nts like S, Brimstone, Cypher, Phoenix, Omen, and Viper have all undergone changes for balance justments. So, let’s take a look at all new changes coming with new update.

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Valorant patch tes 0.50

Gameplay and Balance (Weapons)

  • Players will longer get into  “walking accuracy” state when transitioning from run to stop. Developers h been aware that a number of players were entering a walking accuracy state during ir run-to-stop transition that me it appear as if shots y fired or landed were done at full speed.
  • Dezone accuracy speed threshold has been increased: 25% >> 30%. w that players won't be able to gain walk accuracy while transitioning from a run to a stop, developers have also slightly increased size of dezone (full accuracy state) to make it a bit easier to get an accurate shot out quickly.

All Rifles

recovery times on all Rifles have w been updated in order to make tap and burst firing much more efficient for players. Inaccuracy is accrued any time weapon is re-fired prior to a complete duration of a weapon’s respective Gun Recovery Time.

Base walk accuracy: 0.6° >> 0.8°. Developers have stated that walk-spraying with rifles happened to be a bit more effective than y wanted it to be, especially for longer ranges. refore, y decided to pull back on accuracy slightly and continue to monitor.

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Vandal

  • Horizontal (Yaw) Recoil has been reduced by 15% while crouched and stationary. This was intended to be case and w it is able to match  crouch benefits of or rifles. Changes to Gun Recovery Time: .4s >> .375s and Tap Efficiency: 4 >> 6.

Phantom

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  • Fixed an issue where Gun Recovery Time was higher than intended. Changes to Gun Recovery Time: .55s >> .35s and Tap Efficiency: 3 >> 4.

Bulldog

  • Fixed an issue with Automatic Fire where Gun Recovery Time was higher than intended. Changes to Gun Recovery Time: .55s >> .35s.

Guardian

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  • Fixed an issue where Gun Recovery Time was higher than intended. Changes to Gun Recovery Time: .4s >> .35s.

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Machine Guns have been significantly underperforming as compared to or weapons at ir price points. se weapons are actually meant to work as bullet hoses that are quite powerful once y get going. This is a difficult balance to strike in a game where a single bullet from Vandal will put you down. new update hopes to make Machine Guns better at what y do (shoot lots and lots of bullets) while also increasing power of Ares relative to weapons at a similar price point.

Ares

  • Price has been reduced from 1700 to 1600 creds. 
  • Firing Error (this value is a curve that has intermediate values between each bullet; bullet 2 has slightly less error than bullet 1, and so on). Changes to Bullet 1: 1.0° >> 0.8°, Bullet 5: 0.85° >> 0.75° and Bullet 10: 0.75° >> 0.7°.
  • Reducted  amount and intensity of horizontal (Yaw) Recoil after first 8 bullets.

Odin

  • Reduced amount and intensity of horizontal (Yaw) Recoil after first 8 bullets.

nt Updates

S

  • Slow Orb zone duration has been reduced from 9 seconds to 7 seconds
  • Slow Orb slowing amount has been reduced from 65% to 50%. Developers have decided to try to reduce some of her stopping power while still allowing her to fulfil her role as premier staller in game.  changes specifically aim to decrease overall efficacy of her Slow Orb, especially if y are chained back-to-back.

Cypher

  • Cyber C will longer slow down enemies that move through it
  • Spycam cooldown when destroyed has been increased: 30 >> 45 seconds

Omen

  • Dark Cover smoke duration has been increased 12 >> 15 seconds
  • Dark Cover smoke projectile speed has been increased
  • Dark Cover cooldown has been increased: 30 >> 35 seconds

Viper

Snake Bite rius has been increased: 350 >> 450. Developers have increased Snake Bite’s rius to match or area-denial abilities

Brimstone/Phoenix/Viper

  • Developers have ticed that all b-hoppers out re have been jumping through Incendiary, Fireball, and Snake Bite while taking dam. y don’t want to completely negate  skill but y also don’t want it to trivialize a whole set of character abilities.
  • height required to jump out of all damaging area-denial abilities: 80 >> 120
  • Snake Bite, Fireball, and Incendiary dam tick speed increased (total dam per second unchanged)

nt Ability credit cost tuning

Developers have ticed that credit cost of some abilities did t match impact those abilities brought to a game and me justments for a more accurate reflection.

  • S Barrier Orb has been increased from 300 to 400 credits
  • Raze Blast Pack has been increased from 100 to 200 credits
  • Phoenix Curveball has been increased from 100 to 200 credits
  • Brimstone’s Incendiary has been increased from 200 to 300 credits
  • Jett’s Updraft has been reduced from 200 to 100 credits

nt Armor

  • Armor carried over from prior rounds will longer be destroyed when a new armor is bought, allowing players to sell newly purchased armor and return to  previous armor status (inste of t having any armor).

Max Credit Cap

  • Total credit cap has been reduced from 12,000 to 9,000. It was ticed that players or teams who mand to bank a high amount of credits have been maintaining a rich ecomic state for too long, and it became a monumental challenge for opposing team to dethrone ir ecomy.

Character Updates

  • Sova's Owl Drone will come with a layer of sound for engine rotors. Audio should better reflect matics while maintaining how ticeable previous version of Owl Drone audio was for allies and enemies, as heard in 3rd-person.

Map Updates

Split

  • Attacking teams have been having difficulty finding a foothold in territory control across map. developers me a few changes that should allow attackers better opportunities to contest A-Main, Mid Top, and B Tower.
  • Barrier locations ( clear blue walls) have been justed across map to provide attackers more of a foothold into territory control across map. Defender barrier in B Mid has been pulled back. New barriers are in entrance to Vent and atop staircase in B Tower, Defender barrier has been pulled back at A Ramps, Attacker barrier has been pushed forward at A Main and Attacker barrier has been pushed forward slightly at B Main
  • Angled wall on left interior of B Tower when pushing up stairs from Mid. This removes a 50/50 angle check when pushing into this , which should make it more approachable for you to try and gain control of B Tower.
  • Rianite crate in B has been changed to a metal crate to offer more cover when planting Spike
  • Revised art will improve performance throughout map

Haven

  • A new map exploit system will w be in effect which will have a negative effect on players trying to escape play
  • Updated several floor sections so that y w have appropriate material sounds

Split/Haven/Bind

  • ded fixes for Cypher Spy Camera exploits to all three maps
  • Backside of spawn barriers will w be opaque to prevent some abuse cases
  • ded ability for Spike to automatically fall from elevated boost positions
  • Fixed multiple spots where Sova’s Recon Dart could over-penetrate map geometry

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HUD & UI

  • Teammate armor is w shown on scoreboard
  • When Spike is planted, Spike icon in upper middle UI w pulses with audio beeps
  • New artwork for pings to increase reability in world
  • Re-enabled portrait for player’s minimap icon
  • Reduced size of portraits and icons by several pixels
  • ded colour to player’s own minimap icon with a slightly thicker border to aid in finding oneself (on minimap, t in life)
  • ded regulation of chat messs when using rio menu or rio wheel
  • Slight increase to broken armor text size to make it easier to tice
  • Relocated flyout menu for Titles dropdown so it opens in a more sensible location
  • Moved Leave Match button closer to or “Exit” buttons in menu
  • Me Logout button red to match Exit button, since y both exit
  • Shifted location of Skip button on MVP screen so players do t accidentally press "Play Again" button when slamming Skip button
  • justed rio wheel behaviour so that mouse wheel up and down always select or wheels regardless of or keybinds
  • Icon for Need Help changed from little bug thing to a flag
  • Enabled attack/defend icons in upper-middle game info UI for all players, t just observers
  • Hooked up “Ult Almost Rey” VO when a character uses Ult Status rio command and is within 1 ult point of being fully charged

Quality Of Life

  • Cheaters are longer referred to as “Hackers”
  • Profanity filter setting ded; when enabled, will filter out profanity from chat
  • ded a setting that allows toggling between walking and running
  • Viper’s Poison Cloud longer enters cooldown when picked up during buy phase
  • ded foe colouring for Sova’s Hunter’s Fury
  • ded Contract level-up animation when unlocking free characters or purchasing contract levels
  • ded tooltips and explanations guiding new players towards activating ir first contract
  • Uwned skin levels w list ir individual cost (in Rianite Points) and description in collection ps
  • Me performance optimizations to dress FPS drops when you or allies are shooting
  • Various social panel improvements to support better error handling and messaging
  • “Keep Player Centered” minimap setting is w a default setting
  • Renamed “First Person Enhanced Visuals” graphics setting to “Bloom”
  • Renamed “Shows” graphics setting to “First Person Shows”
  • De players will w appear greyed out on HUD rar than hidden
  • Team colours on HUD will swap when switching sides, rar than teams on HUD changing position

Bug Fixes: In-Game

  • Cypher and Sova will longer float in air if S Barrier Orb wall y are standing on is destroyed while using Spycam or Owl Drone, respectively
  • Cypher can longer pick up his trap after an enemy has triggered it.
  • Sova’s Owl Drone can longer rapid-fire darts if prior one hits an enemy
  • Reduced collision size on Sova’s arrows so y don’t get stuck on corners when fired near m
  • Removed placeholder mesh from Viper’s Toxic Screen projectile
  • When using ping wheel on map, right-ing w correctly cancels action and does t place a ping
  • Fixed a bug where Spike UI would sometimes overlap with HUD
  • Fixed a bug where a weapon’s ammo count on HUD would disappear if swapping your knife, n back, while on low ammo.
  • Removed Spike icon from being visible on enemy player minimap icons
  • Spike can longer be planted partially in map geometry
  • Barriers on minimap longer just positions incorrectly during buy phase if you open mega map
  • Fixed bug where various issues would occur after multiple players would fulfil a weapon buy request at same time
  • Fixed issue where game would hitch/stutter when opening in-game options menu
  • Fixed issue where game would hitch/stutter when opening in-game shop
  • Fixed rare movement bug where resurrected players who were tagged would have jittery movement in 1st-person perspective
  • Fixed a bug where some weapons lost ir muzzle flashes in 1st-person POV when tracers were disabled
  • Fixed a rare bug where players appeared to be standing when y were actually crouching
  • Ability details in combat report will w correctly appear in buy phase of round when teams switch sides
  • Fixed miscellaneous Observer mode HUD issues
  • Spectators can w see weapon inspect animations
  • Fixed a bug where camera could take an invalid position during character select
  • Fixed an issue where combat report would show 150 dam but enemy player was still alive (in cases where healing was t involved)
  • Fixed an issue where a teammate’s voice activity would incorrectly light up more than ir own icon in above-character UI element
  • Selecting a ping on ping wheel and cancelling longer incorrectly spawns cancelled ping next time player uses basic ping

Bug Fixes: Game Client

  • Fixed incorrect location of text when hovering rewards in contracts
  • Fixed a bug where purchase refunds were t reflected in "client" until it was restarted
  • Fixed a bug where player cards were cropped on arsenal menu screen
  • Fixed a bug where, in some langus, mission descriptions could appear truncated
  • Fixed an issue where Distortion Graphics setting was t properly enabled
  • Enabling this may have a performance impact on some older graphics cards

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Im credits: Riot Games

11:29 IST, May 13th 2020