Published 17:32 IST, June 3rd 2020
Valorant patch notes 1.0 adds agent Reyna, Spike Rush and new map Ascent
Riot Games have finally rolled out the first-ever Valorant patch notes after the game's official release. Continue readidng for full Valorant patch notes 1.0
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Valorant is a free-to-play multiplayer first-person shooter game from Riot Games. game is finally live and free for PC users globally. Developers have also released very first official patch tes for game. Valorant Patch tes 1.0 bring tons of changes to game, which include levying some nerfs and buffs to playable characters, ding a new Mexican nt Reyna, and some bug fixes to a new map, amongst ors.
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Valorant patch tes 1.0
nt updates
S:
- Healing Orb cooldown has been boosted from 30 seconds to 45 seconds
- Barrier Orb health has been reduced from 1000 to 800
- Barrier Orb duration has been reduced from 40 to 30
- Barrier Orb will w be displayed on teammates mini-map
Raze
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- Blast Pack dam rius has been reduced from 2 meters to 1 meter
Jett
- Cloud Burst duration has been reduced from 7 seconds to 4 seconds
- Tailwind ability breaks free of Cypher’s Trapwires
Phoenix
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- Blaze duration has been boosted from 6 seconds to 8 seconds
- Blaze dam has been boosted from 15 every 0.25 seconds to 1 every 0.033 seconds
- Blaze healing has been boosted from 3 every 0.25 second to 1 every 0.16 seconds
- Hot Hands healing has been reduced from 3 every 0.25 seconds to 1 every 0.08s second
- Curveball max flash duration has been boosted from 0.8 seconds to 1.1 second
- Run it Back ability will w relo all weapons automatically on respawn
Omen
- Paraia will be equipped inste of quickcast; re is also an improvement with hit detection, especially at close range.
- Dark Cover will give Omen ability to see through walls in a “phaser” world. It will also place smokes accordingly.
- Dark Cover controls have been updated. This will allow an justable range on smoke bomb throws
- Omen will w be able to see his teleport location on map and get an in-world indicator of where he’s targeting when re is an obstruction in his vision of point.
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New nt Reyna
Reyna is first nt that has been ded by Riot after beta testing closed. She is latest nt and becomes eleventh nt to be ded in Valorant.
Map updates
Ascent
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- Riot Games has introduced a new map called Ascent which is set in Italy. It features an open mid-area that invites skirmish from both teams.
Split
- Mid-lane choke points have been removed to allow for more balanced gameplay experience.
New game mode: Spike Rush
Developers have introduced a new game mode called Spike Rush. It is currently in beta and looks to simplify rmal game mode.
Competitive mode update
Competitive mode won't be available at launch. Developers are currently focussing on ensuring that services are stable before enabling competitive matchmaking.
Valorant in-game, character, and map bug fixes
- Fixed a bug where rewinding for Hit-Reg would le client to slightly disagree with server on where a target was when a player pulled trigger. This would ultimately affect all users but scaled up in severity at lower FPS.
- Fixed an issue where client-side tracers would de-sync during yaw switching
- Fixed an issue where server and client would sometimes disagree on where shots were landing when firing extended bursts.
- Fixed a bug that would allow players to shred gnar at supersonic speeds using Viper’s Toxic Screen as a projectile boost
- Fixed ability to activate Viper’s Poison Cloud mid-air if it has been picked up.
- Removed slow from Viper’s Snakebite tooltip.
- Cypher’s Spycam will w display direction it is looking right when it is possessed.
- Fixed more unintended Cypher Spycam locations
- Fixed an issue with Sova’s arrows unpredictable bouncing sometimes
- Fixed an issue with Sova's arrows showing through walls
- Fixed a bug where Jett’s lower body would pop out of place during her glide
- Fixed a bug where blood was disabled
- Fixed an Observer bug where de players would show up as Phoenix on HUD when an entire team was de
- Fixed a spectator issue where Cypher's tracers would appear inaccurate if spectator swapped to him after he h entered/exited his camera
- Fixed a bug where a team could all disconnect on side swap rounds to surrender, but y would receive a win inste of a loss
- Fixed a bug that allowed Bucky's right- to penetrate through world geography
- Fixed a bug for comms halo above a player's he, it should w activate with both Party chat and Team chat
- Fixed an issue where credits on HUD appeared to be much higher than 800 you receive on side swap rounds
- Fixed an issue with scoreboard that would show enemy team above credit cap
- Fixed a bug where players were fully movement inaccurate after being resurrected or respawning
- Fixed overruns on interactable objects like orbs or Spike
- Fixed an issue where ally lo-outs appeared to show damd allies at full health
- Fixed an issue with HUD prompts that would be cut off if key to activate prompt was bound to a key with more than one letter
- Fixed a bug where buy phase anuncement would always say to press B to buy, even if key to open Armory was bound to a different key
- Fixed an issue where reconnect messs would spam every round start
- Fixed an observer bug where text would overlap in buy phase anuncement
- Fixed an observer bug where some abilities were t appearing on minimap properly
- Fixed a bug where ping wheel on megamap would t grey out when ping limited
- Fixed a bug in Armory where weapon details would vanish after purchasing a weapon
- Fixed a bug where Equip Last Equipped Weapon hotkey was t functioning properly after using an ability
- Fixed overlaps with instability indicators (i.e. High Ping) and Spectator widget
- Fixed overlaps and overruns in Combat Report
- Fixed an issue with de player models occasionally flickering
- Fixed an issue with animations when aiming with Odin for spectators
- Fixed flickering mouse cursor in a few places
- tooltip pointing at Contracts can w be completely dismissed
- Fixed a game bug where half Arsenal p would fe in when ing on Collection tab
- Fixed a game bug where personalized Store offers would blink before fing in
- Fixed a game bug where a number of different menus would overlap lobby screen after a queue dodge
Im credits: Riot Games
17:32 IST, June 3rd 2020