Published 08:58 IST, July 8th 2020
Valorant patch notes 1.03 target weapon, map, game modes and Guardian changes
Valorant has received a new update that brings a number of changes to weapons, maps, quality of life updates and more. Read on for full Valorant patch notes
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Riot Games has released a new update for its free-to-play multiplayer FPS game Valorant. official patch tes for Valorant update 1.03 are out and headline change is that Guardian is receiving a major cut in its price and short-range capabilities. patch update also targets weapons, changes to maps, nts, as well as quality of life updates, among or changes.
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Valorant patch tes 1.03
Here's a look at official Valorant patch tes 1.03
Weapon updates
Guardian
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- Price has been reduced from 2700 to 2500
- Rate of Fire has been reduced from 6.5 to 4.75
- Penetration power has been increased from Medium to Heavy
- Input queue has been updated from 0.083 to 0.1175
- Developers hope that new changes will “sharpen Guardian’s identity” as a long-range, versatile weapon
- Its lower price should add some extra nuanced choice competition between top rifles
Map updates
Haven
- Removed spot where Spike was unable to be retrieved once dropped
All maps
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- Fixed a number of spots where users were able to clip inside level geometry
- Removed a few locations where Sova’s sensor arrow could go through walls
Mode updates
Spike Rush
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- New Orb: Twin Hunters
- When someone captures orb, it will release two hunting wolves to track down two enemies that are close (from orb location; targets won't change after spawning)
- Wolves will pick up speed after spotting an enemy and dash at m when nearby, slowing and near-sighting for 4 seconds upon impact.
- Wolves have 150 HP and can be damd
- Wolves will time out at 15 seconds, or when ir target is down
- Split: Orb Location
- Mid defender side orb has been shifted to mid platform to make it a bit less defender favoured
Quality of life
Surrender changes
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- Unrated Mode requirements to pass from votes have been changed from 100% to 80%
- Competitive Mode requirements to pass from votes are still 100%
- Users will w be able to call a surrender vote beginning with round 5 versus round 8
- Added a new button in in-game menu to call a surrender vote
- re is w a checkbox on Collection screen that will allow users to toggle between showing all items or only items that are owned (more options and improvements for managing collection will be coming in future updates)
- Fixed an issue where mission “You or your ally plant/defuse spikes” sometimes would t take into account plants and defuses from allies
- Transition screens and startup screens have been letterboxed
- Fixed issues with text overlap in Battlepass and Contract screens for certain langus
- Users in custom games with cheats activated will be able to choose a different nt to use on next round in cheats menu.
- Removing a friend will w bring up a confirmation dialogue
- Pressing Escape while typing in chatbox will clear text
- Revised layout of confirmation dialogs to make primary action larger and always display on left side of screen; applied colour in several locations, like using red for destructive actions; revised locations of some confirmation and cancel buttons to maintain consistency
- Mir fixes for visual artifacts on Bind on Intel GPUs
- Mir render improvements for modern hardware
- Added an error popup for when re are crashes on startup and will link to troubleshooting guide
- Patch tes and payment windows will scale properly on 4K monitors
- IME input on payment windows will w work correctly (Japanese/Chinese)
- Players will be able to see individual skin levels in collections and store view
- re are updates to censor hit impact effects for better readability
- nt silhouettes have been added for observers
- Render performance has been improved for silhouettes
- nt health bars will be visible to observers
- Fulfilling a buy request while moving will longer interrupt one's movement
- Custom games can w be set to Tournament Mode
Bug fixes
- Fixed a Cypher bug where traps that were added such that y were on inside of a doorway, will longer trigger when someone goes through m
- Fixed a bug with Match Timer hitching under bad network conditions
- Fixed a bug where players were unable to jump off ascenders if jump was bound to mouse wheel
- Fixed a few issues with visuals that would occur when reconnecting to game while dead
- Fixed Barrier phase anuncement popping up in rmal games for observers
- Fixed various UI issues on scoreboard of observers
Im credits: Play Valorant
08:58 IST, July 8th 2020