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Published 17:08 IST, November 3rd 2020

Valorant 1.11 patch notes: Agent Skye now made available again

Valorant's one of the major patches to release the agent Skye was termed as a "technical nightmare" by Riot as it caused a lot of issues. Read on.

Reported by: Saurabh Sabat
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The latest Valorant update of 1.11 was released earlier this week but was soon rolled back by Riot Games as this patch caused a lot of issues. Riot games mentioned that the patch was a "technical nightmare" and it is going to be delayed till the developers' team find the issue and fix it. Continue reading to know all about it.

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Valorant 1.11 Patch Notes - Skye Valorant is now usable

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Any progress that the players would have made before the patch was rolled back will remain on their account. But the players will not be able to make any more additional progress with this character till the new Valorant act 3 patch gets released again.

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After the new Valorant update was redeployed, the new agent Skye was made available (the main reason for this update), which also includes several balance tweaks for Breach, Cypher, and Killjoy, a new map named Icebox that will be now present in the Competitive map rotation, along with a new left-handed option.

Patch Notes for 1.11

Agent Updates

  • Skye has now joined the VALORANT roster and will be available to play in all queues.
  • Skye will be available for use in official esports competition (e.g., First Strike) after two weeks in Competitive queue (November 9, barring any issues)

Initiators: Increased the opportunity window for the Initiator’s teammates on how they have to capitalize on their utility. This will also help in differentiating Initiators from Duelists.

  • Flash Tuning: The fade out of the flash debuff remains the same duration but now fades slower at the start.
  • Breach: Full flash time increased from 1.75 >>> 2

Sentinels: To reduce the total potential impact of these abilities, autonomous traps are now disabled when the deployer dies.

  • Cypher 
    • Trapwire - Disabled and revealed upon death
    • Spy Camera - Disabled and revealed upon death

Killjoy: Her global recon should be hit pretty hard here but the stalling power is now slightly boosted to counterbalance that nerf.

  • Deactivation Range - Alarmbot and Turret now deactivate if she is more than 40m away from them—reentering the 40m range reactivates her little friends.
  • Turret - Cooldown after pickup reduced from 20 seconds to 10 seconds
  • Alarmbot
    • Range at which Alarmbot can be detected decreased from 9m to 7m
    • Cooldown after pickup reduced from 20 seconds to 7 seconds
  • Nanoswarm
    • Range at which Nanoswarm can be detected decreased from 5m to 3.5m
    • Damage increased from 40/s to 45/s
    • Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every ¼ of a second

Competitive Updates

  • Icebox enters the Competitive map rotation
  • Icebox will be available for use in official esports competition (e.g., First Strike) after four weeks in Competitive queue (November 29, barring any issues)
  • Shorter Unrated queue times for the highest-rank players
  • We’ve taken steps to further solve issues for elite players experiencing long queue times for Unrated. We’re also further investigating improvements to reducing long queue times for all primary modes.
  • Added location of the current gamepod to the loading screen for all modes
  • Adjusted Combat Score to factor in non-damaging assists

Bug Fixes

  • Fixed one source of combat hitches we’ve seen from player reports
  • Includes a fix for one of the most common hitches that is seen by players during combat.
  • Jett now can’t rope dash.
  • Fixed a bug where incoming Party invites would remain active in the Social Panel after being declined
  • Players no longer see the spike location when reconnecting to a game
  • Fixed issue where player corpses could cause collision issues
  • Sage wall segments no longer break if a player dies on top of them
  • Fixed a bug that would disable queueing for any mode if a player closed the client during the Match Found countdown.
  • Fixed a bug that was displaying Act Rank badge on the MVP screen outside of Competitive Queue.

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Updated 17:08 IST, November 3rd 2020